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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Wed Jul 17, 2013 1:41 am Post subject: |
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http://zdr.nukelol.com/random/detontationb8.zip
That was Jad's version. It's like a kind of Bombing Run really. Take the bomb from the centre to the enemy's area, and then hold it there.
Has its own vox and everything 8D
Play it as any team mode with Assign Team Keys on. |
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Fri Mar 14, 2014 8:14 am Post subject: |
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I just want to post the Cyberfin definitely posited a case here. How does he do it? How is he aware of things as they happen? This piece of furniture could not tell you. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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lukasxd has entered the game!
Joined: 25 Feb 2011 Location: Chile
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Posted: Wed Oct 08, 2014 5:35 am Post subject: |
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Well, i just made a little pack of six maps for deathmatch, they are small, just fine for 4 players :p
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Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Thu Jun 18, 2015 2:56 am Post subject: |
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I'm working on a new map to add to empyrion_v27. These are all the same map. The theme is that you are traveling to other worlds. I have not yet populated it with monsters. The screenshots were taken in Zandronum, but I have made sure that it also works in ZDaemon.
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Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Sun Aug 16, 2015 3:29 pm Post subject: |
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Looking good Empyre. |
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Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Sun Aug 16, 2015 5:56 pm Post subject: |
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Thanks Ronald!
The map has been released. The latest version is in empyrion_v27a and empyrion_v27a_bfg. It is EMP08, bumping Hypercube to EMP09 because the maps make more sense in that order. |
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Fri Jul 15, 2016 9:47 am Post subject: |
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So this thread seems dead now. Guess no one's making any more wads that make this online community as epic as it is today?
Anyway, I've been working on a coop wad for sometime. Name's "trend.wad", (TRue Evil Never Dies) that is. There will be 5 maps in the first ever version, and currently I'm towards the completion of map 05.
UberGewei did his awesome work with the Demons. Made them a worthy opponent. He basically did the DeHacked work for this wad, making the maps more interesting.
Will post pics and link in a few days hopefully. Cheers |
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Mr. Satan has entered the game!
Joined: 30 Apr 2015
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Posted: Wed Sep 21, 2016 7:31 am Post subject: Super Gun Z |
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Supergun taken to a whole new level.
Super Gun Z
Stronger pistol and chaingun.
Health bonus heals 5%.
Stimpacks heals 50%.
Medikits heals 100%.
Berserk heals 200%
Soulsphere heals 300%
Armor bonus gives 5% armor.
Blue Armor absorbs 100% of damage.
Green Armor absorbs 50% of damage.
All weapons are faster except, rocket launcher and BFG9000.
Megasphere heals 999% and gives 999% armor.
Max armor increased to 999%
Green Armor gives 500% armor.
Blues Armor gives 999% armor.
Player speed increased. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Wed Sep 21, 2016 9:19 am Post subject: |
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Mr. Satan... those mods are crazy...
Who wrote thus ACS? |
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Mr. Satan has entered the game!
Joined: 30 Apr 2015
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Posted: Wed Sep 21, 2016 4:12 pm Post subject: |
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I did. I posted some of it in this thread: http://forums.zdaemon.org/viewtopic.php?t=16794&highlight=dehacked.
The only problem with the armor is you actually take the 66% or 50% damage, from wearing green or blue armor, then the scripts adjusts you health and armor accordingly. So if you health is low and you're wearing blue armor you will still die. As far as I know there is no way to prevent that. Also picking up more than one healing in the same tic kinda breaks the script. But that really only affects items created by summon.
I especially like the Super shotgun. It rapid fires a 9 shot burst. Absolutely destroys Cybers.
This is probably the closest ZDaemon can get to Russian Overkill. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Wed Sep 21, 2016 6:49 pm Post subject: |
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nah thats not true |
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Thu Sep 22, 2016 3:44 pm Post subject: |
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This wad's SSG apparently is a jackpot for trolls...
Whoever is targeted, gets pushed away with a LOT of force. A troll can hold a player against a wall or tight space and the victim can't move to help himself. So you can imagine what happens in your dib28a server.
Superguns2 had that trolling issue with the BFG being way too fast. Now SSG is equally abusive in this wad.!
Rest is all good. |
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Mr. Satan has entered the game!
Joined: 30 Apr 2015
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Posted: Thu Sep 22, 2016 5:16 pm Post subject: |
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Yeah, I already banned one person for doing it to me. I would love to have some type of pass thru for friendly projectiles, but I don't think it's possible. ZDoom/Zandornum does have pass thru for players, rockets, plasma rifle, and BFG. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Sep 22, 2016 7:38 pm Post subject: |
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ZDaemon has either i think... but once you do that... how monsters will shoot you? |
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Mr. Satan has entered the game!
Joined: 30 Apr 2015
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Posted: Sat Sep 24, 2016 10:48 pm Post subject: |
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Zandronum has pass thru for friendly players and projectiles only.
Apparently there is a way to make to enable pass thru for friendly hit scan attacks. It involves using DECORATE to create custom projectiles and Bullet puffs and setting certain flags. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Sep 25, 2016 10:18 am Post subject: |
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Maybie we can do that, need to investigate to see how it works
Edit: I could not fined any information you mentioned... Peraps its zandro's only exclusive thing |
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GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Sun Sep 25, 2016 10:57 am Post subject: |
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ZDaemon doesn't support DECORATE. How will investigate the fix then? |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Sep 25, 2016 11:14 am Post subject: |
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C-Robert wrote: | ZDaemon doesn't support DECORATE. How will investigate the fix then? |
Wow still suprised that people don't know what ZDaemon uses for modifying actors...
Right ZDaemon does not have a Decorate but has Deh... guess! quiz for u!
So ~
Fact 1) You can create any new actor you want
Fact 2) You dont need decorate to do that
That's a common nub thinking... and mapping in ZD is not nub friendly.
For example... I know I can make players beign "GHOST".
And make monsters shoot "THRUGHOST" ... Easy bussines if I can quote one fatty streamer.
This would work for projectiles... But I dont know how hitscans work with this...
I never worked with those so i would have to check how they work
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