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Zdaemon 1.08 Bugs
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Thu Oct 30, 2008 10:15 am    Post subject: Reply with quote

MonsterRail codepointer doesn't work properly in c/s mode. It does damage but the rail doesn't show up.
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Sun Nov 16, 2008 3:48 pm    Post subject: Reply with quote

SetLineBlocking ACS function behaves wrong when setting it to block only players. It also blocks monsters.
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DoomerMrT
Dominating!


Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Fri Jan 09, 2009 9:24 pm    Post subject: Reply with quote

Missiles still explode instead of disappearing when firing right on the edge of the wall and ceiling/floor when sky is set on them. You can easily test it on D2M1 at the secret sg area.
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DoomerMrT
Dominating!


Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Thu Jan 15, 2009 1:53 pm    Post subject: Reply with quote

There is a bug described here: http://forum.zdoom.org/viewtopic.php?f=4&t=20413

On D2 map22 you can make the chaingunner's corpse to slide forever. There's a video about it too.
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Tony
Dominating!


Joined: 06 May 2004

PostPosted: Thu Mar 12, 2009 5:21 pm    Post subject: Reply with quote

Quote:
I cannot set these flags for the hexen leaves: LOGRAV, FLOATBOB. (The Leaf spawner thingy and it's leafs) It works in single player but C/S produces crash.(related to A_LeafThrust maybe?)


Where are LOGRAV set?
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[FH]Kal_Foxis
has entered the game!


Joined: 03 Jun 2009

PostPosted: Sun Jun 14, 2009 11:26 pm    Post subject: weapon fire Reply with quote

every time I fire my ssg it doesnt hit like the older cleint did
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whiteboy567
Dominating!


Joined: 26 Jan 2005
Location: irc.oftc.net #DX

PostPosted: Mon Jun 15, 2009 1:59 pm    Post subject: Reply with quote

I believe that's something we normal folk like to call "lag".
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SuperNova
Unstoppable!


Joined: 12 May 2008
Location: Toledo, OH, Clan: >AC<

PostPosted: Mon Jun 15, 2009 3:31 pm    Post subject: Reply with quote

Or one step further, bad aim.
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cha0tix
Unstoppable!


Joined: 04 Dec 2006
Location: Chicago, IL Hangout: #DarkAlley @ OFTC

PostPosted: Wed Jun 17, 2009 7:25 pm    Post subject: Reply with quote

Or the correct answer: New netcode.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Jun 17, 2009 9:02 pm    Post subject: Reply with quote

And we're supposed to believe that Kilgore slipped that out like a sly fart, without so much as a mention in the changelog?
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Thu Jun 18, 2009 12:53 am    Post subject: Reply with quote

Yeah.... and I magically made the older 1.08.xx clients recognize the new netcode.... I still have that bridge from the other thread Laughing
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Intoxicate
On a Rampage!


Joined: 29 Aug 2005
Location: England

PostPosted: Sun Jun 21, 2009 4:47 pm    Post subject: Reply with quote

i don't know if anyones picked up on it but most of the time when i get a rocket launcher it doesnt fire, its shows the gun move but no prokectiles come out for likee ten seconds at least
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Doomination
God like!


Joined: 23 Oct 2006
Location: It's NOT lupus. Posts: 6.022 x 10^23

PostPosted: Sun Jun 21, 2009 4:49 pm    Post subject: Reply with quote

Kilgore: I will give you 25 USD and a 6 pack of Bud Light for the bridge
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Serp_i_Molot
Unstoppable!


Joined: 19 Apr 2007
Location: Knee Deep in the Dead

PostPosted: Sun Jun 21, 2009 5:17 pm    Post subject: Reply with quote

Intoxicate wrote:
i don't know if anyones picked up on it but most of the time when i get a rocket launcher it doesnt fire, its shows the gun move but no prokectiles come out for likee ten seconds at least

I've noticed the same thing happen with the BFG. The gun would show it fired, the ammo would be used up, but the projectile won't come out. When you try to shoot another shot, the first one comes out and goes where its supposed to. Bug or packetloss?
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SuperNova
Unstoppable!


Joined: 12 May 2008
Location: Toledo, OH, Clan: >AC<

PostPosted: Sun Jun 21, 2009 5:40 pm    Post subject: Reply with quote

I would think it's more along the lines of packetloss honestly. There used to be a bug that had similiar affects. It was with noswitchonpickup on and you'd pick a gun up and fire at the same time, regardless of what weapon you were using, it wouldn't do damage. It was more apparent with the rocket launcher, plasma rifle and bfg as you could literally see the projectiles fail to come out.

But what do I know, ask one of the developers, they can tell you more. Razz
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Intoxicate
On a Rampage!


Joined: 29 Aug 2005
Location: England

PostPosted: Sun Jun 21, 2009 5:46 pm    Post subject: Reply with quote

hey thanks guys thought it might be packetloss but wasn't sure
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The Ultimate DooMer
God like!


Joined: 30 Aug 2004

PostPosted: Sun Jun 21, 2009 6:28 pm    Post subject: Reply with quote

This cropped up in a recent ZDS, but I thought I'd finally get round to posting it:

The vanilla lighting specials (in this case, 'Lighting: W1 on maximum' or equivalent) don't work online. (they do offline)
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Mon Jun 22, 2009 12:53 pm    Post subject: Reply with quote

Well NO standard triggered lighting changes work anyplace under any circumstances online. This is a bug but I believe it isn't currently addressable with the netcode we have at the moment.

And yes, that Shadowcaster map was a serious hemorrhoid without it Laughing
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spacepirate
AssPants


Joined: 25 Jan 2005
Location: que pasa

PostPosted: Wed Jul 15, 2009 2:18 pm    Post subject: Reply with quote

There is this annoying bug in every server. That is, you sometimes see the sprites of a Soulsphere or a Megasphere, but it hasn't respawned yet. It looks like it.

Do you guys know what I am talking about?
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The Ultimate DooMer
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Joined: 30 Aug 2004

PostPosted: Wed Jul 15, 2009 3:08 pm    Post subject: Reply with quote

That happens with every monster and item, and has done so since whenever.
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