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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Thu Oct 30, 2008 10:15 am Post subject: |
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MonsterRail codepointer doesn't work properly in c/s mode. It does damage but the rail doesn't show up. |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Sun Nov 16, 2008 3:48 pm Post subject: |
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SetLineBlocking ACS function behaves wrong when setting it to block only players. It also blocks monsters. |
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DoomerMrT Dominating!
Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
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Posted: Fri Jan 09, 2009 9:24 pm Post subject: |
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Missiles still explode instead of disappearing when firing right on the edge of the wall and ceiling/floor when sky is set on them. You can easily test it on D2M1 at the secret sg area. |
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DoomerMrT Dominating!
Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
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Tony Dominating!
Joined: 06 May 2004
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Posted: Thu Mar 12, 2009 5:21 pm Post subject: |
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Quote: | I cannot set these flags for the hexen leaves: LOGRAV, FLOATBOB. (The Leaf spawner thingy and it's leafs) It works in single player but C/S produces crash.(related to A_LeafThrust maybe?) |
Where are LOGRAV set? |
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[FH]Kal_Foxis has entered the game!
Joined: 03 Jun 2009
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Posted: Sun Jun 14, 2009 11:26 pm Post subject: weapon fire |
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every time I fire my ssg it doesnt hit like the older cleint did |
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whiteboy567 Dominating!
Joined: 26 Jan 2005 Location: irc.oftc.net #DX
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Posted: Mon Jun 15, 2009 1:59 pm Post subject: |
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I believe that's something we normal folk like to call "lag". |
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SuperNova Unstoppable!
Joined: 12 May 2008 Location: Toledo, OH, Clan: >AC<
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Posted: Mon Jun 15, 2009 3:31 pm Post subject: |
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Or one step further, bad aim. |
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cha0tix Unstoppable!
Joined: 04 Dec 2006 Location: Chicago, IL Hangout: #DarkAlley @ OFTC
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Posted: Wed Jun 17, 2009 7:25 pm Post subject: |
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Or the correct answer: New netcode. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Wed Jun 17, 2009 9:02 pm Post subject: |
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And we're supposed to believe that Kilgore slipped that out like a sly fart, without so much as a mention in the changelog? |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Thu Jun 18, 2009 12:53 am Post subject: |
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Yeah.... and I magically made the older 1.08.xx clients recognize the new netcode.... I still have that bridge from the other thread |
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Intoxicate On a Rampage!
Joined: 29 Aug 2005 Location: England
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Posted: Sun Jun 21, 2009 4:47 pm Post subject: |
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i don't know if anyones picked up on it but most of the time when i get a rocket launcher it doesnt fire, its shows the gun move but no prokectiles come out for likee ten seconds at least |
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Doomination God like!
Joined: 23 Oct 2006 Location: It's NOT lupus. Posts: 6.022 x 10^23
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Posted: Sun Jun 21, 2009 4:49 pm Post subject: |
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Kilgore: I will give you 25 USD and a 6 pack of Bud Light for the bridge |
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Serp_i_Molot Unstoppable!
Joined: 19 Apr 2007 Location: Knee Deep in the Dead
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Posted: Sun Jun 21, 2009 5:17 pm Post subject: |
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Intoxicate wrote: | i don't know if anyones picked up on it but most of the time when i get a rocket launcher it doesnt fire, its shows the gun move but no prokectiles come out for likee ten seconds at least |
I've noticed the same thing happen with the BFG. The gun would show it fired, the ammo would be used up, but the projectile won't come out. When you try to shoot another shot, the first one comes out and goes where its supposed to. Bug or packetloss? |
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SuperNova Unstoppable!
Joined: 12 May 2008 Location: Toledo, OH, Clan: >AC<
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Posted: Sun Jun 21, 2009 5:40 pm Post subject: |
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I would think it's more along the lines of packetloss honestly. There used to be a bug that had similiar affects. It was with noswitchonpickup on and you'd pick a gun up and fire at the same time, regardless of what weapon you were using, it wouldn't do damage. It was more apparent with the rocket launcher, plasma rifle and bfg as you could literally see the projectiles fail to come out.
But what do I know, ask one of the developers, they can tell you more. |
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Intoxicate On a Rampage!
Joined: 29 Aug 2005 Location: England
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Posted: Sun Jun 21, 2009 5:46 pm Post subject: |
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hey thanks guys thought it might be packetloss but wasn't sure |
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The Ultimate DooMer God like!
Joined: 30 Aug 2004
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Posted: Sun Jun 21, 2009 6:28 pm Post subject: |
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This cropped up in a recent ZDS, but I thought I'd finally get round to posting it:
The vanilla lighting specials (in this case, 'Lighting: W1 on maximum' or equivalent) don't work online. (they do offline) |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Mon Jun 22, 2009 12:53 pm Post subject: |
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Well NO standard triggered lighting changes work anyplace under any circumstances online. This is a bug but I believe it isn't currently addressable with the netcode we have at the moment.
And yes, that Shadowcaster map was a serious hemorrhoid without it |
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spacepirate AssPants
Joined: 25 Jan 2005 Location: que pasa
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Posted: Wed Jul 15, 2009 2:18 pm Post subject: |
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There is this annoying bug in every server. That is, you sometimes see the sprites of a Soulsphere or a Megasphere, but it hasn't respawned yet. It looks like it.
Do you guys know what I am talking about? |
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The Ultimate DooMer God like!
Joined: 30 Aug 2004
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Posted: Wed Jul 15, 2009 3:08 pm Post subject: |
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That happens with every monster and item, and has done so since whenever. |
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