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climhazzard God like!
Joined: 25 Oct 2004 Location: Michigan
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Posted: Sat Dec 24, 2005 3:08 am Post subject: Zdaemon 1.08 Bugs |
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Bug #1: I run ZDaemon in windowed mode, when I minimize ZDaemon.exe, then maximize it ZDaemon lags up then opens eventually but once it loads up I get about 20 of these messages
Code: | Input packet Queue Full |
I also get one or two of these once I maximize
Code: | Client SZ_Getspace: OVERFLOW |
Although I occasionaly got the getspace error in ZDaemon 1.07, it never ate up so much of my resources that it lagged my computer.
I'm guessing this bug has something to do with the 'improved' netcode
Bug #2: I've seen floating flags around in the CTF servers quite a bit today, when you press \ to view the players, the guy with the flag appears as a spectator.
> Keep all ZDaemon 1.08 bugs in this thread < |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Sat Dec 24, 2005 3:46 am Post subject: |
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Bug #3: Latency in the appearance of formerly inactive monsters; players sometimes seem to take a few frames to appear once they leap out from behind a corner. *generic n00bish trash-talk about network code changes* |
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ufon God like!
Joined: 25 Aug 2003 Location: Czech republic
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Posted: Sat Dec 24, 2005 10:17 am Post subject: |
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there is something wrong with the sound, sorry if this has been brought up before somewhere else....plasma and rockets are much more louder than the rest of the weapons, didnt have this problem in 1.07.....i have onboard sound, ac97 or whatever chip that is |
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Exl I hate penis like vegetables.
Joined: 13 Feb 2004 Location: North of the fries, east of the wieners, west of the tea
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Posted: Sat Dec 24, 2005 10:38 am Post subject: |
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The sound stuff is known about and Kilgore said he'd be looking into it. |
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BAZOOKA Unstoppable!
Joined: 10 Feb 2004
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Posted: Sat Dec 24, 2005 3:49 pm Post subject: |
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sound pitched doesnt work in this version for me. It was running ok in previous versions |
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Stealth Gone with the wind
Joined: 09 Nov 2004
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Posted: Sat Dec 24, 2005 5:42 pm Post subject: |
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BAZOOKA wrote: | sound pitched doesnt work in this version for me. It was running ok in previous versions |
I agree with BAZOOKA on this part, there is something up with the random pitch variations here. Probably to do with new library.
Another bug, probably due to map fault which allowed me to shoot through walls in tctf. Only worked with the plasma gun, though. The cells couldn't be seen (acted as if they hit the wall) and other weapons didn't work. |
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BAZOOKA Unstoppable!
Joined: 10 Feb 2004
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Posted: Sat Dec 24, 2005 6:14 pm Post subject: |
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Today i was playing Lap brit11 and i had good ping but noticed a big lag. i couldnt hit my opponents like old version of zdaemon. Do you notice the same thing? |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Sat Dec 24, 2005 8:32 pm Post subject: |
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Sound code troubles: No way to adjust volume of OGG music (other waveform music types too?) |
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climhazzard God like!
Joined: 25 Oct 2004 Location: Michigan
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Posted: Sat Dec 24, 2005 10:06 pm Post subject: |
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Once you exit from ZDaemon, the midi plays for about 5 seconds after ZDaemon is closed. |
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[LoD]Polie[IR] has entered the game!
Joined: 18 May 2005
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Posted: Sat Dec 24, 2005 10:23 pm Post subject: |
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climhazzard wrote: | Once you exit from ZDaemon, the midi plays for about 5 seconds after ZDaemon is closed. |
This is due to computer lag, not ZDaemon. |
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Slasher God like!
Joined: 04 Oct 2004
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Posted: Sun Dec 25, 2005 12:08 am Post subject: |
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BAZOOKA wrote: | Today i was playing Lap brit11 and i had good ping but noticed a big lag. i couldnt hit my opponents like old version of zdaemon. Do you notice the same thing? |
yeah.. it usually happens with a ping of around 50-70.
If I recall correctly unlagged is applied only when your ping is higher than 40ms ?
Whats the command to disable it? I wanna do some tests =P. |
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climhazzard God like!
Joined: 25 Oct 2004 Location: Michigan
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Posted: Sun Dec 25, 2005 2:06 am Post subject: |
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My computer is more than powerful enough to run ZDaemon though. It doesn't make any sense that my comptuer would lag while playing or exiting it. [LoD]Polie[IR] wrote: | climhazzard wrote: | Once you exit from ZDaemon, the midi plays for about 5 seconds after ZDaemon is closed. |
This is due to computer lag, not ZDaemon. |
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[LoD]Polie[IR] has entered the game!
Joined: 18 May 2005
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Posted: Sun Dec 25, 2005 10:33 am Post subject: |
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climhazzard wrote: | My computer is more than powerful enough to run ZDaemon though. It doesn't make any sense that my comptuer would lag while playing or exiting it. [LoD]Polie[IR] wrote: | climhazzard wrote: | Once you exit from ZDaemon, the midi plays for about 5 seconds after ZDaemon is closed. |
This is due to computer lag, not ZDaemon. |
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Maybe so, but that still doesn't stop the fact it is because of computer lag. It isn't a bug in ZDaemon |
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The Ultimate DooMer God like!
Joined: 30 Aug 2004
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Posted: Sun Dec 25, 2005 12:12 pm Post subject: |
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Replacement dsoof sounds are still overridden by the default one. |
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spacepirate AssPants
Joined: 25 Jan 2005 Location: que pasa
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Posted: Sun Dec 25, 2005 1:07 pm Post subject: |
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The stupid invisible revenant ball in coop is still annoying..
Also I was playing Plutonia and I got this:
Code: | zd_killmobj: cannont find actor xxx |
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TimeOfDeath Unstoppable!
Joined: 03 Nov 2004
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Posted: Sun Dec 25, 2005 4:24 pm Post subject: |
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inf_spacepirate wrote: | The stupid invisible revenant ball in coop is still annoying..
Also I was playing Plutonia and I got this:
Code: | zd_killmobj: cannont find actor xxx |
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I started getting that message in either 1.07 or 1.07.01. And yes, some coop fixes in the future sure would be dandy |
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Danni Dominating!
Joined: 25 Oct 2003
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Posted: Sun Dec 25, 2005 5:38 pm Post subject: |
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Tell me the maps you have issues with i will look into it. |
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julz_d Unstoppable!
Joined: 30 Sep 2004
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Posted: Mon Dec 26, 2005 11:32 am Post subject: |
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Not too important, but keep on getting the "OOOF!" sound when walking around in spectator mode (Offline mode only as of yet). Mostly happens when I walk into walls or move to diff heights in the map.
Note: This bug was first noticed during the creation of MAP02 of my COOP project. |
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BAZOOKA Unstoppable!
Joined: 10 Feb 2004
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Posted: Mon Dec 26, 2005 3:59 pm Post subject: |
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Another thing. Since version 1.7 everytime i see a demo i get the message each 8 seconds "sz_getspace : overflow" and still happening in this version. |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Mon Dec 26, 2005 4:57 pm Post subject: |
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Wild guess: http://www.planethalflife.com/commands/faq.shtml#12
Quote: | 12. What does SZ_Getspace mean? I get asked this question a lot, mainly because it can be an common sight on your server. Basically what it means, though, is that a client is too slow in receiving the data packets that the server is sending to it. |
In short, probably lag or low-bandwidth troubles. |
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