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any problems with the review system?
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spacepirate
AssPants


Joined: 25 Jan 2005
Location: que pasa

PostPosted: Thu Jun 29, 2006 1:15 pm    Post subject: Reply with quote

She did reviews? I haven't seen one of her review. Cybershark is the only one who does something...

[EDIT] Oh I see it now. She reviewed Z-Derby and RailWarz2.
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joshsmith
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Joined: 14 Jan 2005
Location: Africa

PostPosted: Thu Jun 29, 2006 9:18 pm    Post subject: Reply with quote

It's funny because I don't know if Adereth really is a girl, or people got confused by his(OR HER) avatar.
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julz_d
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Joined: 30 Sep 2004

PostPosted: Tue Jul 04, 2006 8:00 pm    Post subject: Reply with quote

TBR:

-Extreme Monsters MOD
-Crucified Dreams
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AK-01
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Joined: 02 May 2005
Location: CCCP

PostPosted: Tue Jul 11, 2006 12:12 am    Post subject: Reply with quote

Guys i rarely visiting forums last days. Sombody get icq (www.icq.com my number is 263 920 355) and kick my ass out - ill make reviews for any maps except ctf and maps i did!!!
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spacepirate
AssPants


Joined: 25 Jan 2005
Location: que pasa

PostPosted: Tue Jul 11, 2006 10:36 am    Post subject: Reply with quote

Maybe lock ZDreview for a while, and unlock it again when everything is reviewed. In that way the list doesn't stay that big.
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Geit-vd-plas
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Joined: 27 Mar 2006
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PostPosted: Tue Jul 11, 2006 10:41 am    Post subject: Reply with quote

Sure, if you want a TOPIC EXPLOSION when its unlocked. Lets just try to plas everywhere so that klaas will be gone forever and there be no more klaased maps. that way you can give all wads a 10.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jul 11, 2006 10:45 pm    Post subject: Reply with quote

heh, nothing's being locked. Geit's quite right about a backlog. plus it might put people off making maps if they don't have somewhere so convenient to dump them.

Julz, no need to post in here about what needs doing - i see it all and update the list accordingly. it's on last page now but still up to date.

AK, that'd be great if you could get back into doing some Very Happy if you wanna take a shot at any of those then go for it. i'll be happy to straighten out your English as always Razz
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julz_d
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Joined: 30 Sep 2004

PostPosted: Tue Jul 11, 2006 11:06 pm    Post subject: Reply with quote

Just trying to help thats all.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Mon Jul 17, 2006 4:52 pm    Post subject: Reply with quote

no biggie Julz, just give someone chance to add them to the list first eh? Razz

so which do you want first? the good or the bad news?

m'kay, the bad news is that Geit has left us to go on holiday. Kayer will be joning him soon too. this means that everyone will have a lot less plas in their lives. vigilance for klaas will need to be stepped up!

the good news is that he has left ZDreview with some going away presents. because he's such a non-klaased guy he dealt with 3 of the outstanding wads in his own inimitable manner Cool i think he did a great job so they're being published as guest reviews. hopefully this will ease the pain in this difficult time of reduced plasness.
the other good news is that with them both on holiday there will be a lot more shoes for everyone else to eat! Very Happy

UPDATED TO-BE-REVIEWED LIST:
morecoop - http://forums.zdaemon.org/viewtopic.php?t=8451
coop-maps-v33 - http://forums.zdaemon.org/viewtopic.php?t=7678 (apparently this is still bugged but no-one seems to have been thoughtful enough to say exactly where)
[MAG] Armory - http://forums.zdaemon.org/viewtopic.php?p=135257
Extreme Monsters Mod - http://forums.zdaemon.org/viewtopic.php?t=8428
CrazyCTF II - http://forums.zdaemon.org/viewtopic.php?t=8442
pwnmaps - http://forums.zdaemon.org/viewtopic.php?t=8623
Captere Teh Flag - http://forums.zdaemon.org/viewtopic.php?t=8654
Megafrag - http://forums.zdaemon.org/viewtopic.php?t=8636

random crap:
ShizzDM2 (coop portion) - there was never a formal request for a review and it doesn't sound like it's finished yet. anyways, i call dibs on the DM maps when they are done.
Crucified Dreams - not strictly new or in need of review but it's around if anyone's got some real time on their hands ( http://forums.zdaemon.org/viewtopic.php?p=136310 )

EDIT: welcome enVision aboard everyone! Very Happy
and sorry for missing your coop maps off Tourettes!


Last edited by Cybershark on Sat Aug 12, 2006 4:48 pm; edited 7 times in total
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TimeOfDeath
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Joined: 03 Nov 2004

PostPosted: Mon Jul 17, 2006 5:28 pm    Post subject: Reply with quote

Regarding coop-maps, sometimes it crashes at certain parts and sometimes it doesn't. It's weird why it does that, as I don't think it's because of too many monsters, so I wouldn't know how to fix it. I haven't seen a wad crash like that before.
I really enjoy the wad, though. Nice job Body-Guard and Doomer Smile.
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O_Rly
On a Rampage!


Joined: 22 Jun 2006

PostPosted: Mon Jul 17, 2006 6:06 pm    Post subject: Reply with quote

TimeOfDeath wrote:
Regarding coop-maps, sometimes it crashes at certain parts and sometimes it doesn't. It's weird why it does that, as I don't think it's because of too many monsters, so I wouldn't know how to fix it. I haven't seen a wad crash like that before.
I really enjoy the wad, though. Nice job Body-Guard and Doomer Smile.

When you try to view the automap it crashes instantly. That's the only times it crashes for me.
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TimeOfDeath
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Joined: 03 Nov 2004

PostPosted: Mon Jul 17, 2006 7:27 pm    Post subject: Reply with quote

O_Rly wrote:
TimeOfDeath wrote:
Regarding coop-maps, sometimes it crashes at certain parts and sometimes it doesn't. It's weird why it does that, as I don't think it's because of too many monsters, so I wouldn't know how to fix it. I haven't seen a wad crash like that before.
I really enjoy the wad, though. Nice job Body-Guard and Doomer Smile.

When you try to view the automap it crashes instantly. That's the only times it crashes for me.

The only map that crashes the client when trying to view the automap is map10 Smile, because the map takes up 8192 grid units. I think Kilgore said this will be fixed in 1.09.

The crashes I'm talking about are mainly server crashes.
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Doomer_hun
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Joined: 08 Jan 2006
Location: Budapest,Hungary

PostPosted: Mon Jul 17, 2006 7:36 pm    Post subject: Reply with quote

TimeOfDeath wrote:
Regarding coop-maps, sometimes it crashes at certain parts and sometimes it doesn't. It's weird why it does that, as I don't think it's because of too many monsters, so I wouldn't know how to fix it. I haven't seen a wad crash like that before.
I really enjoy the wad, though. Nice job Body-Guard and Doomer Smile.


Thanks TimeOfDeath.If somebody can tell me what is/are the bug(s) in coop maps,I will fix it/them.

EDIT:Oh before I forget!If You run CounterStrikeCTF,use cswp1.wad OR cswp2.wad.It is NEEDED to use one of them because these wads contains the dehacked and the sprite source.
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Mon Jul 17, 2006 9:50 pm    Post subject: Reply with quote

One crash happens in one map when you have that door that closes when you come near and you need two people for. If you are crushed by the door then the server crashes if you get killed by a cyberdemon.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jul 18, 2006 4:09 am    Post subject: Reply with quote

no offense guys (you know i bugged people to tell Doomer_hun what the problems were) but could you go post in his thread instead of here please? Smile
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Doomer_hun
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Joined: 08 Jan 2006
Location: Budapest,Hungary

PostPosted: Wed Jul 19, 2006 9:40 pm    Post subject: Reply with quote

Today I started a server on Doomed Earth with Counter Strike CTF and it is very popular so we will make all the 32 maps for it.You dont need to review it now.Thanks.
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julz_d
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Joined: 30 Sep 2004

PostPosted: Thu Jul 20, 2006 7:10 pm    Post subject: Reply with quote

I played it and it was pretty fun. Problem is though, some of the weapons look exactly the same, so it gets a bit confusing.
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BlackShark
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Joined: 08 May 2006
Location: The Doom Engine (i_video source file to be exact)

PostPosted: Thu Jul 20, 2006 7:45 pm    Post subject: Reply with quote

only the shot gun and ssg look the same, but they reload differently
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O_Rly
On a Rampage!


Joined: 22 Jun 2006

PostPosted: Fri Jul 21, 2006 12:32 am    Post subject: Reply with quote

BlackShark wrote:
only the shot gun and ssg look the same, but they reload differently

They look quite a bit different. All of them do, really Confused
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julz_d
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Joined: 30 Sep 2004

PostPosted: Fri Jul 21, 2006 4:24 am    Post subject: Reply with quote

O_Rly wrote:
BlackShark wrote:
only the shot gun and ssg look the same, but they reload differently

They look quite a bit different. All of them do, really Confused


Except for :

"shot gun and ssg look the same, but they reload differently"
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