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[ACS] Thing_Deactivate do not affect at LostSouls.

 
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Maikl_Russia
has entered the game!


Joined: 18 Jul 2005
Location: RU

PostPosted: Sat Oct 31, 2015 2:43 pm    Post subject: [ACS] Thing_Deactivate do not affect at LostSouls. Reply with quote

Well, bug description is in a subject. Smile
In ZDoom all works fine.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Sat Oct 31, 2015 9:58 pm    Post subject: Reply with quote

i believe that it has something to do with its flags
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Maikl_Russia
has entered the game!


Joined: 18 Jul 2005
Location: RU

PostPosted: Mon Nov 02, 2015 10:34 am    Post subject: Reply with quote

No any ideas - why. We just have a negative result when try deactivate LostSouls.
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Memfis
MemfisWatt


Joined: 29 Oct 2011

PostPosted: Tue Nov 03, 2015 3:41 pm    Post subject: Reply with quote

Must be because they don't have the "counts as monster" flag. You can solve this on your end by giving them that flag with a DEHACKED patch I suppose.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Tue Nov 03, 2015 4:17 pm    Post subject: Reply with quote

yep yep, theres bunch of reasons for that.... not big deal in fact, easy to workaround
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Wed Nov 04, 2015 11:51 am    Post subject: Reply with quote

This is weird though. I see no reason for allowing deactivation only for actors with COUNTKILL flag. What about decorative objects like particle fountains? Do they have COUNTKILL as well?
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Tue Jan 30, 2018 5:10 pm    Post subject: Reply with quote

It's because in older versions of zdoom (as in "the version from where zdaemon hails") MF_COUNTKILL was used internally to detect if something is a monster. Fixed.
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