Posted: Thu Apr 20, 2017 7:07 am Post subject: TNS #297 - Eviltech (Part II)
Second half of Eviltech features mostly newer maps created after Nicolás Monti resumed the work on the project in 2011, after 9 years of inactivity. Expect higher monster density, harder maps and more detailing but no old school charm lost. See you there!
First blood:
ErisFalling | squashed by a mancubus 21 seconds after joining
First blood in the 2nd rota (-fast and 2x damage):
Malfunction | shot by a sergeant 9 seconds after joining
Peak server population:
30
Overall number of players that connected during the session:
102
Player death counts by obituaries (1st rota/2nd rota):
1 killed himself. (1/0)
2 died. (2/0)
32 mutated. (22/10)
17 were squished. (12/5)
3 went boom. (2/1)
13 should have stood back. (10/3)
0 were killed by a zombieman. (0/0)
8 were shot by a sergeant. (2/6)
22 were perforated by a chaingunner. (13/9)
2 were slashed by an imp. (1/1)
10 were burned by an imp. (5/5)
12 were bit by a demon. (2/10)
14 were eaten by a spectre. (5/9)
7 were spooked by a lost soul. (1/6)
1 got too close to a cacodemon. (1/0)
9 were smitten by a cacodemon. (2/7)
1 was punched by a revenant. (0/1)
17 couldn't evade a revenant's fireball. (6/11)
10 were squashed by a mancubus. (2/8)
4 let an arachnotron get them. (3/1)
1 was gutted by a Hell Knight. (1/0)
5 were splayed by a Hell Knight. (4/1)
2 were ripped open by a Baron of Hell. (1/1)
15 were bruised by a Baron of Hell. (8/7)
5 were incinerated by an archvile. (5/0)
0 stood in awe of the spider demon. (0/0)
2 were splattered by a cyberdemon. (2/0)
1 was melted by a pain soul. (1/0)
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216 deaths overall. (114/102)
Session lasted for 9 hours and 30 minutes and ended in the 2nd rota with the last map played being MAP24. Last finished map was MAP23.
Code:
top 10(+3) players with most deaths (deaths/joins, death ratio):
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