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RaVeN-05 Posting Spree!

Joined: 17 May 2010 Location: http://www.hexenmod.net/
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Posted: Tue Jan 24, 2017 4:04 pm Post subject: QZDoom software renderer for ZDaemon |
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QZDoom software renderer, has ability to render in 32bit color, truecolor, with true fading / fogging , has ability to do LINEAR magnification and minification like OpenGL do it, but in software mode, most exellent Doom Software rendered engine.
It would be great if this render will be used in this source port. |
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Empyre Unstoppable!

Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Tue Jan 24, 2017 5:50 pm Post subject: |
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To do that, they would have to start making ZDaemon all over again from scratch. |
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GreenchiL Unstoppable!

Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
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Posted: Tue Jan 24, 2017 6:12 pm Post subject: |
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Zandronum supports all that fancy new stuff, OpenGL doom and better visuals, brutal mods etc. ZDaemon is close to the old and classic DooM feel (by the visuals at least), and was intended to be looked like that.
Nostalgia of good ol' days man... |
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Evolution Wicked Sick!

Joined: 06 Sep 2005
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Posted: Tue Jan 24, 2017 9:55 pm Post subject: |
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In my dreams: this and multicore SSAA support  |
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Aeyesx Dominating!

Joined: 13 Oct 2012 Location: Czech Republic
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Posted: Fri Jan 27, 2017 5:38 pm Post subject: |
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If license would allow it, and there was more developers around it could happen i guess |
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Empyre Unstoppable!

Joined: 13 Dec 2006 Location: Texas, USA
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Posted: Fri Jan 27, 2017 11:06 pm Post subject: |
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As I understand it, over the years, the ZDaemon devs have integrated their code deep inside the ZDoom 1.2 engine that ZDaemon is based on. To change the engine, they would have to throw away well over a decade's worth of work and start making ZDaemon all over again from scratch. That's not going to happen, and even if it did, it would be basically a whole new port and not ZDaemon at all. |
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RaVeN-05 Posting Spree!

Joined: 17 May 2010 Location: http://www.hexenmod.net/
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