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TNS #248 - Hellbound (Part III revisited)

 
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ErisFalling
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Joined: 29 Jul 2015
Location: GB

PostPosted: Wed May 11, 2016 11:10 pm    Post subject: TNS #248 - Hellbound (Part III revisited) Reply with quote



It's time to finish off Z86's gargantuan of a megawad, Hellbound. This week we'll be playing the final ten maps, all of which have no less than Hellbound's usual for stunning sceneries, but there's little relent in the length of the maps and the opposition that we will be facing.

The average monster count per map is over 500, so on 12th May, it's time to Fight Like Hell! ™?

DMFLAGS: 1174487140 / 806496256 / 0
IWAD: doom2 or freedoom080
PWADs: hellbnd-20130923; hellbnd-coopfix1; hellbnd-zdfix1
Maps: 21-30
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 5 Minutes

Date: 12th May 2016

Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts 6-8 hours, sometimes much longer)
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Keyboard_Doomer
Unstoppable!


Joined: 11 Jan 2015

PostPosted: Sat May 14, 2016 6:16 am    Post subject: Reply with quote

Session statistics for this week:

First blood:
Keyboard_Doomer | burned by an imp 43 seconds after joining

First blood in subsequent rotas:
2nd rota (-fast and 2x damage): [XXX]mrbrown93 | eaten by a spectre 18 seconds after joining
3rd rota (random damage): Death_god | spooked by a lost soul 28 seconds after joining
4th rota (standard randomization): Doomer3000 | couldn't evade a revenant's fireball 21 seconds after joining

Peak server population:
32

Overall number of players that connected during the session:
139

Player death counts by obituaries (1st rota/2nd rota/3rd rota/4th rota):
    2 killed themselves. (0/0/0/2)
    7 died. (3/0/1/3)
    50 mutated. (14/15/17/4)
    1 was squished. (0/0/1/0)
    0 went boom. (0/0/0/0)
    23 should have stood back. (3/5/15/0)
    0 were killed by a zombieman. (0/0/0/0)
    9 were shot by a sergeant. (0/6/3/0)
    10 were perforated by a chaingunner. (2/3/3/2)
    9 were slashed by an imp. (0/1/8/0)
    40 were burned by an imp. (2/18/19/1)
    21 were bit by a demon. (2/12/6/1)
    12 were eaten by a spectre. (0/7/5/0)
    9 were spooked by a lost soul. (1/0/7/1)
    4 got too close to a cacodemon. (1/1/2/0)
    57 were smitten by a cacodemon. (6/26/24/1)
    3 were punched by a revenant. (0/0/2/1)
    42 couldn't evade a revenant's fireball. (6/15/19/2)
    37 were squashed by a mancubus. (7/12/17/1)
    6 let an arachnotron get them. (0/3/3/0)
    10 were gutted by a Hell Knight. (3/2/5/0)
    83 were splayed by a Hell Knight. (5/53/25/0)
    0 were ripped open by a Baron of Hell. (0/0/0/0)
    24 were bruised by a Baron of Hell. (2/13/9/0)
    24 were incinerated by an archvile. (3/9/10/2)
    4 stood in awe of the spider demon. (0/3/1/0)
    136 were splattered by a cyberdemon. (23/55/58/0)
    0 were surprised by the zombie's weaponry. (0/0/0/0)
    0 were mauled by a Mauler Demon. (0/0/0/0)
    0 were charred by a pain soul. (0/0/0/0)
    0 were melted by a pain soul. (0/0/0/0)
    0 suffered psychic trauma from an aracnorb's brainwaves. (0/0/0/0)
    0 were perforated by an Arachnophyte. (0/0/0/0)
    0 couldn't dodge a destructor's rocket. (0/0/0/0)
    0 were terminated by the Badass Cyberdemon. (0/0/0/0)
    -------------------------------------------------------------------------------
    623 deaths overall. (83/259/260/21)

Session lasted for 12 hours and 5 minutes and ended in the 4th rota with the last map played being MAP23. Last finished map was MAP22.


Code:
top 10 players with most deaths (deaths/joins, death ratio):

Redemptor/assmonging/Fistrunner/assm0   79/85, 92.94% - How did he join more times than there were overall attempts throughout the session? What's his secret? We will get back to that! Hint: It's not as easy as changing usernames and might include abusing a recently introduced bug and might be properly dealt with by the ZDaemon admins...
Keyboard_Doomer  22/37, 59.46%
DaIcemann76      21/28, 75.00%
ErisFalling      21/27, 77.78%
Doomer3000       20/21, 95.24%
MedicineMan      20/21, 95.24%
fred512          19/34, 55.88%
zezoo            18/19, 94.74%
sweersz          18/27, 66.67%
CasperGhoST919   16/17, 94.12%

Why you don't listen, Bloodite?
BlooditeKrypto    1/17,  5.88%
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BlooditeKrypto
has entered the game!


Joined: 07 May 2016

PostPosted: Sat May 14, 2016 8:43 am    Post subject: Reply with quote

This was a pretty anti-climatic Episode III to be honest, the majority of maps were vastly shorter in contrast to Episode II and the layouts were not as non-linear so they were finished pretty quickly. Their were only 3 levels with an average monster count of above 500 being 24, 28 and 29 :>

Keyboard_Doomer wrote:
Code:
Why you don't listen, Bloodite?
BlooditeKrypto    1/17,  5.88%


I'm sorry :< but I was nearly turned to mush by a wallhacking Mancubus D:<
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ErisFalling
Posting Spree!


Joined: 29 Jul 2015
Location: GB

PostPosted: Sun May 15, 2016 12:38 am    Post subject: Reply with quote

BlooditeKrypto wrote:
Their were only 3 levels with an average monster count of above 500 being 24, 28 and 29 :>


That's not how averages work.

--

Here is a 5-hour long recording, covering the entirety of the first two rotas.

https://www.youtube.com/watch?v=nCy-iHH4iyA
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BlooditeKrypto
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Joined: 07 May 2016

PostPosted: Sun May 15, 2016 8:46 am    Post subject: Reply with quote

ErisFalling wrote:
That's not how averages work.


Care to enlighten me on your perspective then as your statement regarding monster count isn't obvious and makes it seem their are around 500 per map (:
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ErisFalling
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Joined: 29 Jul 2015
Location: GB

PostPosted: Sun May 15, 2016 8:57 am    Post subject: Reply with quote

21: 111
22: 243
23: 326
24: 617
25: 348
26: 363
27: 476
28: 517
29: 1892
30: 295

Total: 5188 -> Average: 519 monsters per map, though I concede, if you take out MAP29, it falls to about 370


For the maps played in part 2, the average is 457.
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BlooditeKrypto
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Joined: 07 May 2016

PostPosted: Sun May 15, 2016 5:38 pm    Post subject: Reply with quote

I see now, thank you for the mathematical lesson Eris! Very Happy
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