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Anti - Troll mechanics

 
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Sun Jul 26, 2015 2:49 pm    Post subject: Anti - Troll mechanics Reply with quote

Everyone knows La-Worlds n' SpaceStation of Flunky's...

Mostly flooded with trollers having fun by shooting player's of the edges to the lave or other enviromental kills, or running into face of shooting players with Rocket Launcher.

So far we have this :

Code:
Thing 1
Mass = 99999


This disables any kind of knockback.

But how about the rocket blast damage?
Disabling whole blast radius?
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Sun Jul 26, 2015 11:45 pm    Post subject: Reply with quote

One solution would be to have all weapon fire pass right through allied players, which would be everybody in coop-style game modes.
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Mon Jul 27, 2015 6:54 am    Post subject: Reply with quote

Good idea, however... Even monsters Will not be able to kill player if hes not solid :/
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Body-Guard
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Joined: 08 Jan 2006
Location: Hungary

PostPosted: Mon Jul 27, 2015 7:42 pm    Post subject: Reply with quote

You are trying to anti-troll a wad that is made for and made by trolls. The whole LA clan's popularity is based on their silly mentality and general encouragement of trolling. Server admins already have plenty settings that disable rocket thrust and so on... they just don't want to enable those on their servers because their popularity heavily relies on trolling other people.
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Mon Jul 27, 2015 7:54 pm    Post subject: Reply with quote

True, I just though about a way for players that are not interested in trollin but otherwise like la-worlds ~
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Chimila
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Joined: 05 Dec 2013

PostPosted: Mon Jul 27, 2015 11:38 pm    Post subject: Reply with quote

hey Aeyesx Laughing Laughing Laughing Laughing
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Tue Jul 28, 2015 1:24 am    Post subject: Reply with quote

Aeyesx wrote:
Good idea, however... Even monsters Will not be able to kill player if hes not solid :/

No, with my idea, only allied weapons would go though a player. Non-allies would be able to hit the player like normal. I guess splash damage would also have to be distinguished between allied and non-allied.
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Aeyesx
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Joined: 13 Oct 2012
Location: Czech Republic

PostPosted: Tue Jul 28, 2015 10:05 am    Post subject: Reply with quote

Hi zedek, i have no to idea how to do that, rocket shot from rocket launcuer or cyberdemon is still samé rocket :/
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Empyre
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Joined: 13 Dec 2006
Location: Texas, USA

PostPosted: Tue Jul 28, 2015 6:17 pm    Post subject: Reply with quote

Oh, I misunderstood that we were discussing an idea for a change request for ZDaemon.

As a server operator, your options are limited. You could eliminate splash damage, but that would mean that rockets would only hurt monsters when they hit directly, and barrels would not explode other barrels nearby. I learned this years ago by trying it on my server.
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