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I am trying compile zdaemon 1.06

 
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RaVeN-05
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Joined: 17 May 2010
Location: http://www.hexenmod.net/

PostPosted: Thu Mar 05, 2015 4:05 pm    Post subject: I am trying compile zdaemon 1.06 Reply with quote

I got error i can't resolve it:
1>LINK : fatal error LNK1181: cannot open input file '.\Release\/.obj'
See log: http://raven-05.narod.ru/zdaemon/zdoom.log
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Aeyesx
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Joined: 13 Oct 2012

PostPosted: Sat Mar 07, 2015 2:37 pm    Post subject: Reply with quote

Hello Raven,

We talked on IRC, you need to use VS6~

It's good to see new people interested in source modding.
Would be great if u were interested in making something new!
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Oxyde
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Joined: 01 Feb 2012
Location: France (67) Host: Zero Dawn

PostPosted: Sun Mar 08, 2015 11:02 am    Post subject: Reply with quote

Aeyesx wrote:
Would be great if u were interested in making something new!


Trying to optimize the renderer maybe? Razz
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RaVeN-05
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Joined: 17 May 2010
Location: http://www.hexenmod.net/

PostPosted: Sun Mar 08, 2015 11:31 am    Post subject: Reply with quote

Yes, and i am successful to build it, the renderer at 1.06 is work faster than new, but it uncompatible with windows Vista/7/8 it works but have palette mismatch (weird colors).

It can produce much more fps than zdaemon 1.10b03

I am replaced #DEFINE TICKRATE 35 to #DEFINE TICKRATE 35/2 it makes game works 2x faster.
The fact is:
Tested two versions at one scene
zdaemon 1.10b03 -> 47 fps (screenblocks 11, resolution 1680x1050, uncapped fps)
zdaemon 1.06 -> 64 fps (screenblocks 11, resolution 1680x1050, capped at 70 fps)
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Aeyesx
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Joined: 13 Oct 2012

PostPosted: Sun Mar 08, 2015 11:45 am    Post subject: Reply with quote

That is quite nice, yet support for win Vista/7/8 was added later (switching directdraw or stuff i am unsure) and tuh tutti-frutti effect was always there from zdoom... it got fixed by time, yet
I doubt that switching one line makes the game uncapped and even faster ? D:
Nu side-effects ? Shocked

Could you share the binary? I am quite interested Smile

Are you interested in making something else ? Like... a feature perhaps?
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RaVeN-05
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Joined: 17 May 2010
Location: http://www.hexenmod.net/

PostPosted: Sun Mar 08, 2015 12:19 pm    Post subject: Reply with quote

From DDraw to DX9.
It not makes the game uncapped it makes it capped at 70 fps, and 2x faster.
http://downloads.zdaemon.org/zdaemon106_win32_bin.zip
unzip
replace zdaemon.exe with mine from
http://raven-05.narod.ru/zdaemon/zdaemon106_win32_bin.7z
and place IWAD, i am sure you know all what to do Smile

the console cmd
vid_setmode without param set it to 1680x1050 also vid_fps is on and it on top of screen.
I am interested in more faster renderer, can't say any other stuff.
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Aeyesx
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Joined: 13 Oct 2012

PostPosted: Sun Mar 08, 2015 1:23 pm    Post subject: Reply with quote

Well,

U speeded up ticker by 2x, but how that will help ? It speeds up everything in the game, and the server will kick you for speedhack... I believe you need to dig in render part which is written in assembler... You could try make 32 bit render (truecolor lightning....) hmm hmmm hmm nice anyway

ps: if u made any more changes specifficaly for 1680x1050 i could not set that resolution as my monitor does not support such resolution... :/


Last edited by Aeyesx on Sun Mar 08, 2015 1:29 pm; edited 1 time in total
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RaVeN-05
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Joined: 17 May 2010
Location: http://www.hexenmod.net/

PostPosted: Sun Mar 08, 2015 1:27 pm    Post subject: Reply with quote

Its just quick test of rendering capabilities, the old renderer is faster than new.
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Aeyesx
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Joined: 13 Oct 2012

PostPosted: Sun Mar 08, 2015 1:31 pm    Post subject: Reply with quote

Well... a lot of stuff hapened to the render... Widescreen, SSAO, unsure what everything.

But you should talk to Venom <- He should be the main developer about rendering >) He knows much better i hope....
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