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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Mon Sep 01, 2014 9:43 am Post subject: minor issue with Thing_SetGoal in online mode |
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In SP mode: the monster following the path nodes plays its chase state, even when does not have valid target (so it actually looks like it is moving instead of showing the stuck animation of spawn state). This is correct behavior.
In online mode: the monster following the path nodes plays its spawn state when does not have valid target. This is incorrect and deviates from SP behavior.
testwad
http://destiny-server.no-ip.org/stuff/setgoal.wad |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Mon Sep 15, 2014 8:48 am Post subject: |
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Maybe this bug is down to deeper issues, because in online mode monsters sometimes still tend to show wrong states. Most of the time it is noticeable with arch vile resurrection. A case of this is claimed to be fixed in 1.08-09 line of releases.
Code: | 158. Fixed a problem where the monsters would sometimes not appear in
their attacking state (when they were in fact attacking) after
getting shot. |
I'll try to catch a demo showing off that. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Apr 30, 2018 11:16 pm Post subject: |
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I can confirm this issue. Enemies follow the path but play "Initial/Spawn" states instead of "Chase" states. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat May 05, 2018 3:42 pm Post subject: |
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Moved to confirmed.
Good recognizable the states of the Baron (compared SP to online).
Demo wad |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Mon Jun 24, 2019 6:34 pm Post subject: |
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Fixed for 1.10.09 |
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