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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Wed Aug 06, 2014 10:37 am Post subject: TNS #156 - Rush |
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This week the TNS crew will go through Rush: a bunch of slaughter maps by Archi set in various locations, including snowy mountains, hellish shrines, mysterious structures in the void and more.
DMFLAGS: 1174487140 / 806496256 / 0
IWAD: doom2 or freedoom070
PWADs: rush, tnsskins1a, bonus_chronoblast
Maps: map01-map11
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes
Date: 7th August 2014
Euro session: 19:00 BST (that's 14:00 EDT)
US session: 19:00 EDT (that's 00:00 BST)
Servers:
- [L@P] - Germany, Europe
- DUI - New Jersey, USA
Last edited by Memfis on Wed Aug 06, 2014 6:48 pm; edited 1 time in total |
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Caleb13 Posting Spree!
Joined: 05 Feb 2014
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Posted: Wed Aug 06, 2014 11:32 am Post subject: |
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Is there some reason MAP12 is not included in TNS? Don't tell me you plan to make one whole session around it... |
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Nevanos Posting Spree!
Joined: 03 Jul 2012
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Posted: Wed Aug 06, 2014 12:31 pm Post subject: |
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Map12 crashes on ZDaemon because of the dehacked included in this wad, so it had to be left out the maplist. |
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Wed Aug 06, 2014 12:41 pm Post subject: |
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Neat wad! Filed in my inspiration folder. |
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Caleb13 Posting Spree!
Joined: 05 Feb 2014
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Posted: Wed Aug 06, 2014 12:45 pm Post subject: |
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Nevanos wrote: | Map12 crashes on ZDaemon because of the dehacked included in this wad, so it had to be left out the maplist. |
Damn, Zdaemon doesn't even bother to print some error message, it just hard-crashes! Any idea what exactly causes it? Logfile came out empty... |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Wed Aug 06, 2014 12:47 pm Post subject: |
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No, map12 crashes because it's just too big for ZDaemon to handle (too many sidedefs). The DEHACKED works OK as far as I know... |
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Caleb13 Posting Spree!
Joined: 05 Feb 2014
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Posted: Wed Aug 06, 2014 2:56 pm Post subject: |
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Hmm, haven't we played some of these maps a few months back? Map03 and Map04 are oddly familiar... |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Wed Aug 06, 2014 4:49 pm Post subject: |
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Oh, I totally forgot about this... Yes, six maps from Rush used to be Slaughterfest 2013 entries but later Archi took them back. So at least half of the levels should still be new for the players. Plus Archi is almost done preparing another bigass level (>5000 monsters) to "make up" for these old maps, so hopefully there will be enough new content for your enjoyment. |
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Wed Aug 06, 2014 8:14 pm Post subject: |
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Some things are certain in life: death, taxes, the tides, and pwad author's ego. |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Wed Aug 06, 2014 10:35 pm Post subject: |
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Added that bigass level to the wad list. |
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Caleb13 Posting Spree!
Joined: 05 Feb 2014
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Posted: Thu Aug 07, 2014 9:08 am Post subject: |
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What did you do? Renumber the linedefs so their numbers wouldn't go over Zdaemon limit? |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Thu Aug 07, 2014 9:21 am Post subject: |
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No no, this is another level, not from Rush. |
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Caleb13 Posting Spree!
Joined: 05 Feb 2014
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Posted: Thu Aug 07, 2014 11:27 am Post subject: |
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I see. I removed its custom HUD... it wasn't as ugly as other such HUDs, but it was rather hard to read (brown numerals on brown background). If you want, you can grab it here:
http://sharesend.com/m7mxxocj |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Thu Aug 07, 2014 9:20 pm Post subject: |
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My apologies for all the server restarts we had to perform... I've tested the wad on my server and everything was fine, it didn't cross my mind that things might go differently with the TNS wads loaded. |
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Fri Aug 08, 2014 1:31 am Post subject: |
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We still like you. |
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