View previous topic :: View next topic |
Author |
Message |
rhinoduck Potatoes
Joined: 22 Oct 2012
|
Posted: Tue Apr 01, 2014 1:12 pm Post subject: [poisson d'avril] TNS goes back to using ZDaemon 1.08 |
|
|
For some time now, we have felt like TNS has been drifting away from the original ZDaemon feel. We kept wondering whether it had been a mistake to start on the then fresh 1.09 beta and not staying with 1.08. With the evaluation period of 1.10, that we set for ourselves, now over, the decision is more than clear.
We are going back to ZDaemon 1.08, beacuse:
- What is ZDaemon survival without invisible tracing revenant fireballs? Can pain really be considered pain and Slaughterfest a challenge?
- We have to turn on randomization to get the "ghost monsters" difficulty modifier these days. Why do we have to do that when this used to be "for free" back then?
- What kind of doomers will the newcomers become when they can just see the damage they dealt in the scoreboard instead of having to make an estimate based on knowing the monster hp and weapon damage values and their random modifiers?
- Who does not keep a spare non-wide display for Doom and needs widescreen support in the game? Seriously, this is not 1994 anymore, it is 20 years later and most of us can afford to own a spare display for Doom and know how to switch them.
- I could go on, but this post would get too long ...
Anyway, with the dev team removing all the good features and adding ones that are not ZDaemon-like at all, we have no choice. The new 1.08 server will be located on zds://37.175.36.354:10666 and it will be online starting from the following session. See you all there!
Last edited by rhinoduck on Tue Apr 01, 2014 10:59 pm; edited 1 time in total |
|
Back to top |
|
|
TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
|
Posted: Tue Apr 01, 2014 6:39 pm Post subject: |
|
|
Let's not forget the invisible archvile flames. Attacks from a miniboss-type monster should be as unforgiving as the players can handle. After all, we've been speedrunning classic megawads for years, we know when to yank our underpants on top of our heads and hide behind a wall. |
|
Back to top |
|
|
Buli Unstoppable!
Joined: 19 May 2012 Location: France
|
Posted: Tue Apr 01, 2014 6:57 pm Post subject: |
|
|
???
|
|
Back to top |
|
|
Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
|
Posted: Tue Apr 01, 2014 7:17 pm Post subject: |
|
|
Don't forget nohoming.wad to change the Revenant fireballs if needed. They don't trace any more and are a bit faster. |
|
Back to top |
|
|
Chimila On a Rampage!
Joined: 05 Dec 2013
|
Posted: Wed Apr 02, 2014 2:39 am Post subject: |
|
|
rhinoduck wrote: | For some time now, we have felt like TNS has been drifting away from the original ZDaemon feel. We kept wondering whether it had been a mistake to start on the then fresh 1.09 beta and not staying with 1.08. With the evaluation period of 1.10, that we set for ourselves, now over, the decision is more than clear.
We are going back to ZDaemon 1.08, beacuse:
- What is ZDaemon survival without invisible tracing revenant fireballs? Can pain really be considered pain and Slaughterfest a challenge?
- We have to turn on randomization to get the "ghost monsters" difficulty modifier these days. Why do we have to do that when this used to be "for free" back then?
- What kind of doomers will the newcomers become when they can just see the damage they dealt in the scoreboard instead of having to make an estimate based on knowing the monster hp and weapon damage values and their random modifiers?
- Who does not keep a spare non-wide display for Doom and needs widescreen support in the game? Seriously, this is not 1994 anymore, it is 20 years later and most of us can afford to own a spare display for Doom and know how to switch them.
- I could go on, but this post would get too long ...
Anyway, with the dev team removing all the good features and adding ones that are not ZDaemon-like at all, we have no choice. The new 1.08 server will be located on zds://37.175.36.354:10666 and it will be online starting from the following session. See you all there! |
Best. Ever.
I approve this #Back2Basics. |
|
Back to top |
|
|
Alteus Altues
Joined: 02 Dec 2011 Location: Spain
|
Posted: Wed Apr 02, 2014 11:34 am Post subject: |
|
|
Damn it, since in Spain fool's day is in december I'm always caught with my guard off |
|
Back to top |
|
|
Caleb13 Posting Spree!
Joined: 05 Feb 2014
|
Posted: Wed Apr 02, 2014 7:27 pm Post subject: |
|
|
Aww, I was really hoping for some juicy, rage-fueled flamewar. Oh well, it seems Zdaemon users are not that gullible... |
|
Back to top |
|
|
TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
|
Posted: Wed Apr 02, 2014 9:01 pm Post subject: |
|
|
"Rest assured, we never cease to attend out of unadulterated apathy." |
|
Back to top |
|
|
|