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Ch0wW Dominating!
Joined: 05 Feb 2013 Location: France
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Posted: Mon Jan 27, 2014 12:51 am Post subject: Sitrep color is dependant of crosshairhealth |
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There is a problem about sitrep and the crosshairhealth cvar.
If it is enabled (default behaviour), players have health-colored names depending of their health, like on your crosshair. However, if crosshairhealth is off, they'll stay green, no matter their health.
It'd be interesting to add a cvar like "sitrep_colorhealth" to enable this behaviour or not. |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Wed Feb 12, 2014 4:32 am Post subject: |
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This is intentional: definitely not a bug. The reason is that you may want to disable the color coding via that CVAR. If you don't like it, I can disable that behavior completely and make colors always work for sitrep; I prefer that instead of adding gratuitous options all the time. |
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Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
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Posted: Thu Feb 13, 2014 12:17 am Post subject: |
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Kilgore wrote: | This is intentional: definitely not a bug. The reason is that you may want to disable the color coding via that CVAR. If you don't like it, I can disable that behavior completely and make colors always work for sitrep; I prefer that instead of adding gratuitous options all the time. |
This is personnally what I would go with, I see no reason to have no color coding on the sitrep display. |
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Ch0wW Dominating!
Joined: 05 Feb 2013 Location: France
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Posted: Thu Feb 13, 2014 1:20 pm Post subject: |
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I guess that was intentional (and won't say about it, as it's something really useful ingame), but either you add a cvar enabling that feature or not (a cvar is nothing wrong, really), or you can force it completely to be on whatever the case, the choice is yours |
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