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ZDS #321 - Doomkid's Deathmatch

 
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Krawa
Spamming!


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Oct 21, 2013 8:23 pm    Post subject: ZDS #321 - Doomkid's Deathmatch Reply with quote




Hello ZDaemon Vanilla Style Deathmatch People,
This weekend we will play Doomkid's Deathmatch.
The maps are made by Doomkid in vanilla mapping style, so we will play the maps oldschool.

Check out the forum post with more information and screenshots.



Settings:

Game Mode: Deathmatch
IWAD: doom2
PWADs: dk_dm_13 clawvox1 dk_sound
Wad url: http://krawaserv.dyndns.org/wads
Maps: 01-15
DMFLAGS: 206263364 / 823639552
Players: 12 + 38 spect slots
Skill: 4 // Nightmare!
Fraglimit: 40
Timelimit: 6 mins


Date: Saturday 26th October 2013

Euro: 19:30 BST (14:30 EDT)
USA: 01:00 GMT (21:00 EDT)
Locations: [SDA] / Dwango United NJ


Last edited by Krawa on Tue Apr 22, 2014 8:24 pm; edited 4 times in total
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Cybershark
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Joined: 05 Jan 2005

PostPosted: Mon Oct 21, 2013 11:31 pm    Post subject: Reply with quote

Cool beans!

Definitely the best way to check out these maps Smile
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DoomKid92
Dominating!


Joined: 09 May 2008
Location: WORK.

PostPosted: Thu Oct 24, 2013 2:12 pm    Post subject: Reply with quote

Man, that Zdaemon Sessions logo mix looks snazzy. Thanks for hosting! Very Happy
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Cybershark
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Joined: 05 Jan 2005

PostPosted: Fri Oct 25, 2013 1:57 am    Post subject: Reply with quote

Just make sure you show up for it!
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DoomKid92
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Joined: 09 May 2008
Location: WORK.

PostPosted: Fri Oct 25, 2013 5:39 am    Post subject: Reply with quote

I'm always there when I can be! Wink
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Sicamore
Posting Spree!


Joined: 26 Jan 2013
Location: Toronto

PostPosted: Fri Oct 25, 2013 7:04 pm    Post subject: Reply with quote

I've been seeing this everywhere. Even on Odamex, where Nitro and Thunder played this wad in one weekend (nice creativity capo).

Seems cool Smile
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Fri Oct 25, 2013 8:30 pm    Post subject: Reply with quote

I'm gonna be there, thereabouts.

three green avatars in a row
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Cybershark
Spamming!


Joined: 05 Jan 2005

PostPosted: Mon Oct 28, 2013 12:21 am    Post subject: Reply with quote

Wasn't as much fun as I'd hoped. Random maplist did no favours for one thing.

Lotta maps seemed to have too many players in for my taste and the spawns were not sympathetic to this. Some weapons felt shoehorned into some of the maps too - it's not necessary to have every gun on every map Wink

Also, why did we need two map01 remakes in this pack? Those spammy fucking rocket corridors get real old, real fast.

Liked some of the bigger ones though!
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Mon Oct 28, 2013 6:22 pm    Post subject: Reply with quote

It was good, I could have done without the E1 remixes everywhere. Dat map based on Tricks and Traps was damn cool. I liked the big brown cliff one. All the plasma and BFG was great for a whore like me. Maybe detailed comments to come in the ZDReview thread.
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DoomKid92
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Joined: 09 May 2008
Location: WORK.

PostPosted: Sun Nov 03, 2013 1:57 am    Post subject: Reply with quote

Thanks for the comments you guys Smile I think I'm too obsessed with Entryway remixes, that'll be done away with in future releases. Another thing I wanted to do is make the BFG a bit of a tease in most maps, that is to say if you press the switch, other players have easy access to it before you do, but I think I'm gonna be doing more "half n half" maps, more without the BFG (although the spamming is really fun!)

TheCupboard wrote:
Dat map based on Tricks and Traps was damn cool.

I was surprised at how much fun DM in the original Tricks and Traps was, so I had to try and use that idea. I was happy with the results, but even so soon after release, I'm seeing plenty of room for improvement. I'm also glad that Krawa turned off random maps - It was much better when everything went in order. Cheers Very Happy
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