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Slade 3.1.0 - from beta to release
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Fri Sep 27, 2013 10:26 pm    Post subject: Slade 3.1.0 - from beta to release Reply with quote

YO, news from Slade, they released version 3.1.0 Beta 1.
I know, some hard-liner still use XWE*, but Slade3 also has great features.

Get it now: http://slade.mancubus.net/index.php?page=downloads
If you use Win don't forget to install Microsoft Visual C++ 2013 x86 Runtime first.

Changes:
Quote:
General:
- Added ability to open maps with Doom Builder 2 (if it is installed)
- Added console commands to list/set cvars
- Keybinds are now configurable in the preferences dialog
- Added colour configuration to preferences dialog
- Removed the maps list from the open archives tab on the archive manager
- Merged the Archives and Recent Files tabs into one
- Implemented a custom toolbar, replacing the ugly wxAUI ones
- Implemented notebook tab art class from CodeLite, now tabs look a fair bit nicer, especially in linux
- New maintenance option: cleaning out entries that are identical duplicates of an IWAD lump
- Added new maintenance option: check for duplicated entry content with a CRC-32 check for each entry
- 'Replace In Maps' stuff
- Improved entry type detection speed
- Console command batches (run all commands contained in a file or a lump)
- Implemented basic undo/redo

Resource Editor:
- Added ability to export a texture to a single graphic entry
- Gfx offsets are preserved on import
- Added palette editing functionality
- If alt is held down when moving a patch with the arrow keys, a duplicate patch will be added and moved'
- Added ability to quickly jump to items in the patch browser by typing the first few letters of the patch name
- Added word wrapping checkbox to text entry panel
- In the gfx conversion dialog, the transparent colour can now be set by left-clicking on the current preview image
- Multiple entry name filters can now be entered (separated by commas) eg: "MAP01, MAP02"
- Implemented basic 'remove unused textures' and 'remove unused patches' actions
- Added mp3 and tracker module playback
- Changed the browser to use a proper font for item names
- Browser background changed to the checkered texture used in most other gfx views (optional)
- Added 'zoom' slider to the browser window
- Added ability to directly generate new PLAYPAL, ANIMATED and SWITCHES lumps instead of having to create an empty lump and then import content in it
- Texture editor: implemented support for "UseOffsets" property
- Added "Edit Level Script" button to MapEntryPanel and FraggleScript language
- Added playback of Wolfenstein digitized sounds (VSWAP)
- Added COLORMAP lump generation
- Various additions and improvements to texture editor for ZDoom TEXTURES format
- Added option to colour entry list item background by entry type


* and yes XWE still has its right to exist, because if you know what you do and have a backup of your wad (hehe) and you have admin rights and solved any other problems XWE works fine. If you know what you do it's like playing with fire.


Last edited by Krawa on Thu Jun 26, 2014 8:03 pm; edited 6 times in total
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Sr69Mm-jC
Unstoppable!


Joined: 21 Jul 2011

PostPosted: Fri Sep 27, 2013 11:58 pm    Post subject: Re: Slade 3.1.0 Beta 1 Reply with quote

Krawa wrote:
* and yes XWE still has its right to exist, because if you know what you do and have a backup of your wad (hehe) and you have admin rights and solved any other problems XWE works fine. If you know what you do it's like playing with fire.

Honestly, it isn't bad. It just lacks some features (but frankly I personally need none of those). As for manual backuping, the issues about wad corruption were fixed long ago (mainly by auto-backuping your wad before attempting to do anything with it).

But yes, it's good to see Slade being actively maintained.
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Sat Sep 28, 2013 1:00 am    Post subject: Reply with quote

XWE is great used it for many years. Switch to Slade when Win7 came out. Both are versatile IMO. XWE great when you reach expert mode, then it's like wam bam, every action is permanent and amazing. Boom boom I'm flipping tabs like flapjacks. Slade is quite great, still getting used to it sometimes. TY for teh heads-up.
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Jad
On a Rampage!


Joined: 14 Jan 2007
Location: Heck

PostPosted: Sat Sep 28, 2013 8:38 pm    Post subject: Reply with quote

DB1, XWE, WhackEd2, and paint were tools of the trade for years.

Now I'm using GZDoomBuilder, Gimp2.0, and Slade3.

WhackEd4 is out too, but it seems to messy for me. So I'm still using whackEd2 and text editors for dehacked.
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ledill-vd-plas
Posting Spree!


Joined: 19 Jan 2011

PostPosted: Tue Oct 01, 2013 1:54 am    Post subject: Reply with quote

I remember when mapped with Doom builder 1 and one older version of XWE, it was pure gold, then i realized that there were some better editors, now i use Doom builder 2 and Slade 3, i really prefer Slade 3 over XWE, and DB2 over DB1, but sometimes i go back to those programs just for melancholy Razz

Thanks for that, i'm using Slade 3 too much now, this is great Wink Wink
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Edwart
Dominating!


Joined: 08 Jul 2011
Location: at #Burger Team Clan: NUMERO 1

PostPosted: Tue Oct 01, 2013 9:38 pm    Post subject: Reply with quote

XWE and DB1 RULZ1!!!11ONEONEOENOENEONEOENOEELEVEN!!!!!!!!!!1
i still using these both programms (since my pc run very slow the fucking db2)

i use slade 3 just for add textures (hi-res text)
Thanks for share this krawa i will download it :)
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Tue Oct 01, 2013 10:09 pm    Post subject: Reply with quote

Would you really recommend xwe to a newbie though? Really?

Slade 3 does the job without crashes or nasty live edits. The interface is much easier to work with, too, and it's still being developed. That's not to say xwe is no good: it's great for those who know it very well; and don't want the hassle of learning the ropes of Slade.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Wed Oct 02, 2013 6:07 pm    Post subject: Reply with quote

Yeh, newbies need to learn from scratch so they properly learn how-to and do proper cool wads
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sat Oct 05, 2013 5:32 pm    Post subject: Reply with quote

Jad wrote:
DB1, XWE, WhackEd2, and paint were tools of the trade for years.

Hey, at least I progressed from WINTEX! Razz
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat Nov 30, 2013 4:06 pm    Post subject: Slade 3.1.0 Beta 2 Reply with quote

Slade 3.1.0 Beta 2 released!

Download: http://slade.mancubus.net/index.php?page=downloads
Changes: https://github.com/sirjuddington/SLADE/releases/tag/3.1.0_b2
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Jan 20, 2014 10:41 pm    Post subject: Reply with quote

And Slade 3.1.0 Beta 3 released!

Download: http://slade.mancubus.net/index.php?page=downloads
Changes: https://github.com/sirjuddington/SLADE/releases/tag/3.1.0_b3
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Mon Jan 20, 2014 11:09 pm    Post subject: Reply with quote

I've never really given this a try. What does this program have to offer over XWE? I mean, does it do anything XWE can not do?
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Tue Jan 21, 2014 3:15 pm    Post subject: Reply with quote

It has a lot more features and more stable. XWE tends to corrupt certain files when mass importing large amounts (like 600-700 entries) and screws up your wad if you accidentally leave it open along with doom builder.

I am an XWE fan too however, so for basic tasks XWE is just as well usable. I use XWE for most things, and when it fails I open up SLADE to do the task.

You should give a try to SLADE and discover it yourself, it can be pretty handy over XWE sometimes.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat Mar 01, 2014 7:44 pm    Post subject: Reply with quote

And Slade 3.1.0 Beta 4 released!

Download: http://slade.mancubus.net/index.php?page=downloads
Changes: https://github.com/sirjuddington/SLADE/releases/tag/3.1.0_b4

If it doesn't start update Microsoft Visual C++ 2013 x86 Runtime
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat May 24, 2014 4:23 pm    Post subject: And Slade 3.1.0 Beta 5 released! Reply with quote

And Slade 3.1.0 Beta 5 released!

Download: http://slade.mancubus.net/index.php?page=downloads
Changes: https://github.com/sirjuddington/SLADE/releases/tag/3.1.0_b5
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Sun Jun 08, 2014 3:33 pm    Post subject: Reply with quote

Just wannna note Slade 6 with little fixes is out ~
https://github.com/sirjuddington/SLADE/releases/tag/3.1.0_b6
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Skater
Unstoppable!


Joined: 05 Jun 2002
Location: Philadelphia - The Cradle of Liberty

PostPosted: Mon Jun 09, 2014 2:24 am    Post subject: Reply with quote

I used to use Wad Author, but cannot find it around anymore.

Cool
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Mon Jun 09, 2014 8:57 pm    Post subject: Reply with quote

Wad Author is indeed a monumental footprint of our heritage, yet so many easier-to-use programs remain to sate your editing curiosities.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu Jun 26, 2014 7:52 pm    Post subject: Reply with quote

Slade 3.1.0 released!
http://slade.mancubus.net/index.php?page=downloads
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat Nov 29, 2014 2:46 pm    Post subject: Reply with quote

Update 3.1.0.1 has been released, with various minor fixes and improvements.
http://slade.mancubus.net/
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