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Dehacked thing property: Pickup sound

 
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Sun Aug 18, 2013 8:47 am    Post subject: Dehacked thing property: Pickup sound Reply with quote

This property would allow to modify each item's pickup sound individually. Eg. picking up a rocket ammo sounds different than picking up some shells.

Example:

Code:
Thing 65(Box of Ammo)
Pickup sound = item/fancysound


Currently the item pickup sounds can only be defined in SNDINFO like this:

Code:
misc/w_pkup         dswpnup      // Pickup weapon
misc/p_pkup         dsgetpow   // Pickup powerup
misc/i_pkup         dsitemup   // Pickup item
misc/k_pkup         dsitemup   // Pickup key
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Sun Aug 18, 2013 3:06 pm    Post subject: Reply with quote

This would be nice indeed.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Thu Aug 22, 2013 12:29 am    Post subject: Reply with quote

+1

Especially now that we can turn items into new pickups.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Sun Jan 12, 2014 8:39 pm    Post subject: Reply with quote

+1 indeed,
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Mon Jan 13, 2014 5:54 pm    Post subject: Reply with quote

We can add tag and do it in ACS am I wrong? <,<
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Tue Jan 14, 2014 9:05 pm    Post subject: Reply with quote

Aeyesx wrote:
We can add tag and do it in ACS am I wrong? <,<


It's not just simply adding a tag and "do it in ACS". Even if you manage to do so the defined sound in the SNDINFO lump would still play, unless you remove it. (but then that certain sound set for all those items is removed aswell) Therefor Body-Guard is requesting this, much easier! Wink
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Wed Oct 21, 2015 7:29 am    Post subject: Reply with quote

So yup there's list

Thing 100 (LovePotion)
Pain sound = 102
Action sound = 104
Alert sound = 100
Death sound = 103
Attack sound = 101

+ new

Pickup Sound = 105 (but in fact it also accepts misc/sound102 format)
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Fri Jan 24, 2020 1:03 pm    Post subject: Re: Dehacked thing property: Pickup sound Reply with quote

Body-Guard wrote:
This property would allow to modify each item's pickup sound individually. Eg. picking up a rocket ammo sounds different than picking up some shells.

Example:

Code:
Thing 65(Box of Ammo)
Pickup sound = item/fancysound


Currently the item pickup sounds can only be defined in SNDINFO like this:

Code:
misc/w_pkup         dswpnup      // Pickup weapon
misc/p_pkup         dsgetpow   // Pickup powerup
misc/i_pkup         dsitemup   // Pickup item
misc/k_pkup         dsitemup   // Pickup key


Accepted, it'll behave like you mentioned.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Sat Jan 25, 2020 3:43 pm    Post subject: Reply with quote

Implemented for next release.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Sun Apr 05, 2020 9:47 am    Post subject: Reply with quote

Man, its so nice to see all these things implemented when ure stuck for good at work xD
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