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Projectiles affected when combined with "turn180"

 
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bless_
On a Rampage!


Joined: 12 Sep 2012
Location: #FI

PostPosted: Fri Aug 02, 2013 4:49 am    Post subject: Projectiles affected when combined with "turn180" Reply with quote

Alright, I'm going to describe this as best as possible:

This seems to only affect projectiles and only in online gameplay. I tried it offline but it seemed *ok* ? Anyways, while using projectiles (Rocket launcher, plasma gun, *did not test with bfg*) and then using the "turn180" command seems to mess with the aim.
When you're shooting the plasma/rl then use the command, right after turning 180 degrees the projectile does not get shot where the crosshair was aiming. Instead, the projectile lands to the left of the crosshair.

Here are two quick demos so you can see more clearly what I'm talking about:

http://www.mediafire.com/download/o8j69nz18ibiaxm/projectilebug.zdd

http://www.mediafire.com/download/fdx7v5p1p424thi/projectilebug2.zdd


I actually discovered this while playing some CTF and then this causing me to suicide by shooting at a wall I wasnt even aiming at Crying or Very sad
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Edwart
Dominating!


Joined: 08 Jul 2011
Location: at #Burger Team Clan: NUMERO 1

PostPosted: Fri Aug 02, 2013 6:15 am    Post subject: Reply with quote

i got something like this with the SSG
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Thu Aug 28, 2014 11:29 pm    Post subject: Reply with quote

Fixed; it will show up on the next release (110b03)
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