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"Floor lower, change" - glitch in online games

 
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Memfis
MemfisWatt


Joined: 29 Oct 2011

PostPosted: Fri Jul 19, 2013 3:16 pm    Post subject: "Floor lower, change" - glitch in online games Reply with quote

The problem can be observed on map06 of Newgothic - movement 1. At the start you jump down, run a little and activate a linedef trigger that makes a bunch of sectors around you move down. ONLY when they reach the floor, their flats are supposed to change to lava. That's how it works in single player. However, in online games the flats change to lava immediately. Here is a demo that shows this.
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Sun Sep 14, 2014 4:07 pm    Post subject: Reply with quote

Bug remains as of ZDaemon 1.10 Beta 02 ... it is some thing in networking <,<
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat Jan 27, 2018 4:24 pm    Post subject: Reply with quote

Demo wad converted to ZDoom Doom in Hexen Format to see which function the engine uses (200 Floor Generic Change).

For testing: map06 (with nomonsters)



https://zdoom.org/wiki/Generic_Floor 200:Generic_Floor (tag, speed, height, target, flags)
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AF-Domains.net
Dark Messenger of IRC


Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Sun Jan 28, 2018 7:24 pm    Post subject: Reply with quote

Moving to fixed.
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