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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Fri Jul 19, 2013 3:16 pm Post subject: "Floor lower, change" - glitch in online games |
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The problem can be observed on map06 of Newgothic - movement 1. At the start you jump down, run a little and activate a linedef trigger that makes a bunch of sectors around you move down. ONLY when they reach the floor, their flats are supposed to change to lava. That's how it works in single player. However, in online games the flats change to lava immediately. Here is a demo that shows this. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Sep 14, 2014 4:07 pm Post subject: |
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Bug remains as of ZDaemon 1.10 Beta 02 ... it is some thing in networking <,< |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sat Jan 27, 2018 4:24 pm Post subject: |
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Demo wad converted to ZDoom Doom in Hexen Format to see which function the engine uses (200 Floor Generic Change).
For testing: map06 (with nomonsters)
https://zdoom.org/wiki/Generic_Floor 200:Generic_Floor (tag, speed, height, target, flags) |
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AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
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Posted: Sun Jan 28, 2018 7:24 pm Post subject: |
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Moving to fixed. |
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