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Missiles spawned with A_Spawn not visible online

 
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Tue Jul 16, 2013 8:00 am    Post subject: Missiles spawned with A_Spawn not visible online Reply with quote

As per title.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Jul 17, 2013 1:33 am    Post subject: Reply with quote

That's possibly down to projectile error checking.

See, if it's a projectile, Zdaemon's logic is (or used to be) that if it's static it's a glitch.
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Fri Jul 19, 2013 11:37 pm    Post subject: Reply with quote

Are they moving? if not, they get erased from the client (and that's by design, and that's not likely to change). If they're static, why do they have to be projectiles?
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Body-Guard
Unstoppable!


Joined: 08 Jan 2006
Location: Hungary

PostPosted: Sat Jul 20, 2013 9:21 am    Post subject: Reply with quote

They are static, and I solved this already in my mod by removing the MISSILE flag from these things. I could do that since they were purely decorative things. But eg. they could have been landmines, and landmines don't move but still have to be projectiles, right?
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Sun Sep 06, 2015 1:38 pm    Post subject: Reply with quote

Is the problem resolved via the NOSPEEDCHECK dehacked thing flag?
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Mon Sep 28, 2015 11:39 am    Post subject: Reply with quote

A_Spawn was surly not designed to spawn this kind of objects, This is covered by CPA_CustomMissile / CPW_CustomMissile
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