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mr_bigmouth_502 has entered the game!
Joined: 05 Jul 2013
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Posted: Sat Jul 06, 2013 10:23 am Post subject: support for highcolor or truecolor modes |
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I started playing ZDaemon recently, and I have to say it's quite an awesome port. I think one thing that would make it even better though, is if the renderer had support for 16/24/32-bit color modes rather than just the default 8-bit colors, because when I've played DooM on other ports, I've noticed that the colors "pop" more, and it just looks really awesome.
I can understand the reasoning for not including an OpenGL renderer, because it would create too much of a division between groups of players, and it would open things up for cheaters, but I think that having support for highcolor/truecolor modes in the software renderer should be feasible. If it isn't though, well that's ok too. This suggestion has more to do with making the game look nice rather than having it play better, so I can see why it wouldn't be considered to be of much importance. |
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Cybershark Spamming!

Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Tue Jul 09, 2013 2:20 am Post subject: |
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It's not even about making the game look nice.
Obviously, I recognise that it's as low priority as a request could be and I'm clueless as to how much work its implementation would require. But it does go beyond "making Doom look pretty". Anyone who's ever worked with custom textures knows how limiting the Doom palette is
Purple is fairly no-go, but then purple is a bit of a gaudy colour, and not generally trotted out. A more obvious one - which caused a developmental rethink in the past - was the poor range of yellow/golds available within the 256 colours (hence the reason we have White Team rather than Gold Team). |
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Aeyesx Dominating!

Joined: 13 Oct 2012 Location: Czech Republic
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Posted: Tue Jul 09, 2013 5:17 pm Post subject: |
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There is a lot of custom palettes but its just masking missing colors, the most ugly thing is when in dark every pinky or red monster like baron of hell or demon turns brown... I am surly for at least dmflag or ability to turn on 32 bit mode like odamex have |
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Cybershark Spamming!

Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Fri Jul 12, 2013 2:08 am Post subject: |
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Really, there's no need to get surly!  |
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duke3d has entered the game!
Joined: 18 Nov 2013
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Posted: Fri Nov 22, 2013 12:25 am Post subject: |
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Can trilinear filtering be done in software render? |
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Edwart Dominating!

Joined: 08 Jul 2011 Location: at #Burger Team Clan: NUMERO 1
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Posted: Tue Nov 26, 2013 10:07 pm Post subject: |
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Hello im perrondon and i want this request :) |
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Oxyde Dominating!

Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
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Posted: Wed Nov 27, 2013 9:38 am Post subject: |
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Pretty much what Cybershark said! I guess it would be a ton of work, but actually working on textures with such a limited palette is just a pain... Plus it would allow for fancier player colors!  |
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Aeyesx Dominating!

Joined: 13 Oct 2012 Location: Czech Republic
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Posted: Sat Apr 07, 2018 3:55 pm Post subject: |
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All we really need is this guys.
Colormap
Truecolor
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