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TNS #95 - Hellbound (Part II)

 
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Alteus
Altues


Joined: 02 Dec 2011
Location: Spain

PostPosted: Sun Jun 02, 2013 9:35 pm    Post subject: TNS #95 - Hellbound (Part II) Reply with quote



It's that time of the week again! For those not knowing, Hellbound is a 32-level megawad created by Z86 that features a splendid use of final Doom, Doom I and Doom II textures. This second part is a lot more focused on hell locations, but maybe we will visit some earth landscapes. Join us this Thursday for some action, you can't miss this one!

DMFLAGS: 100745252 / 806758400
PWADs: HBBeta3, miekskins-r3, tskins1e, tns95
Maps: 16-32
Lives: 1
Players: 25/50
Item Respawn Time: 60 Seconds
Player Join Limit: 5 Minutes

Date: 6th June 2013

Euro session: 19:00 BST (that's 14:00 EDT)
US session: 19:00 EDT (that's 00:00 BST)

Servers:
  • [L@P] - Germany, Europe
  • DUI - New Jersey, USA


Last edited by Alteus on Wed Jun 05, 2013 6:54 pm; edited 1 time in total
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Anima Zero
Dominating!


Joined: 18 Oct 2011

PostPosted: Mon Jun 03, 2013 12:21 am    Post subject: Reply with quote

I remember this. This was the wad where I got denied a Soulsphere by a sniperdemon in one level. Was quite the highlight moment, heh.
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Alteus
Altues


Joined: 02 Dec 2011
Location: Spain

PostPosted: Mon Jun 03, 2013 2:02 am    Post subject: Reply with quote

Anima Zero wrote:
I remember this. This was the wad where I got denied a Soulsphere by a sniperdemon in one level. Was quite the highlight moment, heh.


Hahah, I remember that moment as well. A true airshot!
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Krawa
Spamming!


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Thu Jun 06, 2013 9:34 pm    Post subject: Reply with quote

Great wad Z86!
Cool details and usage of Doom/Doom2 textures.
I enjoyed the Doom map remake parts!
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rhinoduck
Potatoes


Joined: 22 Oct 2012

PostPosted: Fri Jun 07, 2013 3:01 am    Post subject: Reply with quote

300k damage barrier broken by [SDA]Mvice in fps lagging map29 with fast monsters during late pain rotation tonight. Almost 1900 monsters dead, almost 1 hour and 20 minutes of gameplay, successful soloing of a large portion of the map towards the end. Those who have too much free time can check out the demo.

I believe we broke 200k, but not 300k yet, congrats! o/

(We skipped the map after a fail in the standard rotation because of the fps lag for many players.)
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Cybershark
Spamming!


Joined: 05 Jan 2005

PostPosted: Sat Jun 08, 2013 1:32 pm    Post subject: Reply with quote

Liked the look of those screenshots, so I dropped by the US event.

The huge sprawling maps just left me cold though.
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