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ZDS #289 - Plutonia 2 Kill 'Em All

 
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Mar 11, 2013 9:01 pm    Post subject: ZDS #289 - Plutonia 2 Kill 'Em All Reply with quote





Hello ZDaemon Survival people,
This Saturday we will play Plutonia 2 Kill 'Em All. This means we will play all maps* of the megawad and kill all monsters.
If all monsters are dead a script will exit the map. Of course, we will play the secret maps, too. Map32 seems hopeless, so we use map33 instead.
We will play map30 the Oldschool way: no crosshair, no freelol, classic Icon of Sin exit.



Settings:

Game Mode: Survival
IWAD: plutonia.wad
PWAD: pl2, kill_em_all1, [tag667_workaround]
Wad url: http://krawaserv.dyndns.org/wads
Maps: 01-15, 31, 33, 16-30
DMFLAGS: 201933860 / 823605760
Players: 20 + 30 spect slots
Lives: 2 (maybe you will need a second chance)
Skill: 3 // Ultra Violence.
Voting: map + reset

More settings:
set sv_acs_world_exit 1
set no_map30 1
add_cvaroverride map30 sv_noexit 0
add_cvaroverride map30 sv_nocrosshair 1
add_cvaroverride map30 sv_nofreelook 1



Date: Saturday 16th March 2013
Euro: 19:30 GMT (15:30 EST)
USA: 01:00 GMT (21:00 EST)
Locations: [SDA] / Dwango United NJ

* map33 instead of map32


Last edited by Krawa on Tue Mar 19, 2013 8:29 pm; edited 3 times in total
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jumpo
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Joined: 24 Jun 2012
Location: Italia [Exp]

PostPosted: Mon Mar 11, 2013 9:15 pm    Post subject: Reply with quote

YO! Though for "no freelol" I mean "no lol" because I have an English language nice, I'm in game Saturday Smile
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Ronald
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Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Tue Mar 12, 2013 7:22 am    Post subject: Reply with quote

KILL THEM ALL!
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Dark_Odyssey
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Joined: 30 Dec 2009
Location: Neuschwabenland

PostPosted: Tue Mar 12, 2013 11:27 am    Post subject: Reply with quote

AND DEATH TO SPEEDRUNNERS !

Nice Choice, Mr. K. Smile
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Ronald
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Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Tue Mar 12, 2013 12:24 pm    Post subject: Reply with quote

Dark_Odyssey wrote:
AND DEATH TO SPEEDRUNNERS !


Well, actually, speedrunners have spoiled the fun for me many times. So I am really glad with this patch.

@Krawa

Can the patch be used on other wads than Plutonia II?
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Tue Mar 12, 2013 8:29 pm    Post subject: Reply with quote

Yes, the mod can used on any wad (with monsters).

Here a list of the features and CVars:
Code:
Features:
- When all monsters are dead the script will exit the map.
- The percentage of the killed monsters is shown on the HUD.
- An announcing voice counts the last 5 monsters.
- If there are more than 20 monsters left there is also an announcement for 10
  monsters left. 


Use sv_noexit 1 to disable normal exit function.
Use sv_acs_world_exit 1 to enable the scripted exit in online games.


Custom CVars:
allowed_left:     Sets the number of allowed left monsters to exit
                  (e.g. if you can't kill them on the map).
allowed_left_map: Sets the map number where "allowed_left" is active
no_map30:         Disables the script for a map30.

Examples:
set allowed_left 5
set allowed_left_map 1
set no_map30 1 (and add_cvaroverride map30 sv_noexit 0)


sv_acs_world_exit is a new server CVar and needs latest zserv.
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Cybershark
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Joined: 05 Jan 2005

PostPosted: Thu Mar 14, 2013 9:45 pm    Post subject: Reply with quote

Dark_Odyssey wrote:
AND DEATH TO SPEEDRUNNERS !

+1

TNS should use this mod Smile
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Evolution
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Joined: 06 Sep 2005

PostPosted: Fri Mar 15, 2013 12:40 am    Post subject: Reply with quote

nahlol pussies.
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Anima Zero
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Joined: 18 Oct 2011

PostPosted: Sat Mar 16, 2013 1:47 am    Post subject: Reply with quote

Cybershark wrote:
+1

TNS should use this mod Smile

Not gonna lie, I'd like to see a random TNS session or two utilize this myself. Bonus points if the mod kills anyone that tries to exit early. If it doesn't...make an update so that is possible, and quickly, heh.
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dewww
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Joined: 29 Dec 2006

PostPosted: Sat Mar 16, 2013 11:41 am    Post subject: Reply with quote

lost souls are excluded from the script, i hope?
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Krawa
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Joined: 23 Nov 2008
Location: #SDA

PostPosted: Sat Mar 16, 2013 12:04 pm    Post subject: Reply with quote

Yeah, Lost Souls are no monsters. They are excluded.
The script is based on "GetLevelInfo(LEVELINFO_TOTAL_MONSTERS)" and "GetLevelInfo(LEVELINFO_KILLED_MONSTERS)", so it is the direct information of the server.
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