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bond On a Rampage!
Joined: 30 Apr 2002 Location: Russia
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Posted: Fri Mar 01, 2013 8:04 am Post subject: projectiles fly through walls |
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one more bug (or at least strange feature) - projectiles fly through walls
vanilla has such bug/feature, but only for mancubus, as i know
now (1.09.01) all projectile monsters seems can do it
demos |
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Memfis MemfisWatt
Joined: 29 Oct 2011
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Posted: Fri Mar 01, 2013 9:01 pm Post subject: |
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I think it's possible for all monsters in Vanilla, it just happens more often with mancubuses because their projectiles are very fast. |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Sat Mar 02, 2013 5:17 am Post subject: |
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i just checked the vanilla source code and ours. the mancubus projectile has a radius of 6 and a speed of 20 and can fly through walls sometimes.
the imp fireball has a speed of 10 and the baron slime has a speed of 15 and both have a radius of 6.
when fast monsters are enabled the fireball and slime have speed 20 ... this means they will behave exactly like the mancubus projectile! |
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bond On a Rampage!
Joined: 30 Apr 2002 Location: Russia
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Posted: Sat Mar 02, 2013 8:23 am Post subject: |
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well.. is it possible to remove this "feature" then?
I did not understand what good is it - imho its just a bug |
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Sr69Mm-jC Unstoppable!
Joined: 21 Jul 2011
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Posted: Sat Mar 02, 2013 10:56 am Post subject: |
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bond wrote: | well.. is it possible to remove this "feature" then?
I did not understand what good is it - imho its just a bug |
ever heard of "vanilla compatibility" |
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bond On a Rampage!
Joined: 30 Apr 2002 Location: Russia
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Posted: Sat Mar 02, 2013 11:54 am Post subject: |
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Sr69Mm-jC wrote: | ever heard of "vanilla compatibility" |
what is it? something like a religion? dm/compatflags can help fanatics.. |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Sat Mar 02, 2013 5:44 pm Post subject: |
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doom uses a discrete collision detection. so a possible 'fix' might be to implement a continous collision detection which would be a 'deep' engine change with possibly lots of side effects (say bye to glides and other engine 'tricks').
if you think that the work needed and possible risks it brings are still worth to fix this behaviour then we might reconsider looking into it when we have more time for such things. |
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bond On a Rampage!
Joined: 30 Apr 2002 Location: Russia
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Posted: Sat Mar 02, 2013 8:17 pm Post subject: |
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ah no, I can easily live with this )
departing from the wall (fast) projectiles can make the game more interesting - it's like an invisible projectiles of revenants in previous versions, support the players in good shape ) |
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