View previous topic :: View next topic |
Author |
Message |
soncdoommario Unstoppable!
Joined: 19 Jun 2004 Location: Attleboro, Massachusetts
|
Posted: Fri Aug 24, 2012 11:17 pm Post subject: Monsters opening fast doors? |
|
|
I was playing around in one of my maps on ZDaemon last night and noticed how monsters were opening doors with Action 117 "Door Open Wait Close (Fast)".
Monsters are not supposed to open these kind of doors. I tested this with 1.08.08c and don't know if it was addressed for 1.09.
Here is a test WAD. Just open the door in front of you to get the attention of the Shotgun Guys, close the door manually, and wait a few seconds to see if they open it.
http://www.filedropper.com/fastdoor
If it is just a DMFLAG or something that I'm missing or if I'm missing something else, let me know.
Thanks.
EDIT: Tested on 1.09 b28 in SP mode and reproduced the problem. |
|
Back to top |
|
|
EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
|
Posted: Sat Aug 25, 2012 4:09 am Post subject: |
|
|
In Doom format maps, the following types are allowed to be activated by monsters:
1: DR - Open door, wait, then close.
4: W1 - Open door, wait, then close.
88: WR - Lower lift, wait, then rise.
97: WR - Teleport.
39: W1 - Teleport.
126: WR - Teleport monster.
125: W1 - Teleport monster.
Additionally, any linedefs using type 1 cannot be opened by a monster if marked with the "secret" flag. This prevents monsters inside secret areas from revealing the secret by opening the entrance to it.
Now when Boom comes into the picture, things change a bit. There is a flag that can make the generalized linedef actions allow a monster to activate it. Boom does not add any extended linedef types that can be activated by a monster, however. Only the original Doom ones plus the generalized types can be activated by monster.
In Hexen format maps, things are even more flexible where the linedef has its own "monster activated" flag that must be set in order for the monster to trigger whatever action is assigned to the linedef.
So in short, yes, this seems to be a bug. |
|
Back to top |
|
|
Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
|
|
Back to top |
|
|
Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
|
Posted: Sun Jan 28, 2018 4:15 pm Post subject: |
|
|
Fixed. Thanks Krawa. |
|
Back to top |
|
|
GreenchiL Unstoppable!
Joined: 19 Aug 2011 Location: #FS #Ducks YouTube: Rosh Fragger
|
Posted: Sun Jan 28, 2018 5:25 pm Post subject: |
|
|
Kilgore is back bitches!! |
|
Back to top |
|
|
|