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Help with textures

 
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Catastrophe
has entered the game!


Joined: 18 Aug 2012

PostPosted: Sat Aug 18, 2012 3:04 am    Post subject: Help with textures Reply with quote

Hey I'm trying to get my wad compatible with zdaemon but it keeps giving me this error:

" Bad Numeric Constant "Next" "



What does that error mean and what can I do to fix it?

Code:

map MAP33 "kick off - Tosen"
music "d_map01"
sky1 sky3
nextmap map34

map MAP34 "31 REVISITED - Catastrophe"
music "d_map02"
sky1 sky7 0.0
nextmap map35


Before you say try to delete "next", I did that and then it tells me the same thing but with "map" instead of next.
It only runs if I delete mapinfo. Weird.

Here's the wad, see for yourself: http://www.speedyshare.com/57x5q/i3ctf1-0fix2.wad


Last edited by Catastrophe on Sat Aug 18, 2012 4:10 am; edited 1 time in total
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Sat Aug 18, 2012 3:09 am    Post subject: Reply with quote

The sky definition you posted for MAP33 does not have a scroll speed specified. It's mandatory, even if it's zero.

Also, the keyword you're looking for is "next" not "nextmap".

Below is the article for the old MAPINFO format, might want to use it for reference from now on. The new syntax in ZDoom isn't supported yet, so you'll have to stick to this article and not the main one (copy and paste the whole line below because the forum software doesn't seem to think it's a valid url).


http://zdoom.org/wiki/MAPINFO_(old_format)
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Catastrophe
has entered the game!


Joined: 18 Aug 2012

PostPosted: Sat Aug 18, 2012 4:26 am    Post subject: Reply with quote

Thank you that worked!

Now when I attempted to run it, this is what happened.


I added all wall textures to TEXTURES and patches, didn't need to do it for FLATS.

What could be wrong?

http://www.speedyshare.com/jZG6M/i3ctf1-0zd.wad
map33
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BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Sat Aug 18, 2012 5:48 am    Post subject: Reply with quote

Your TEXTURE1 and PNAMES lumps need to include the original iwad textures.

This can be done easily in SLADE3:
  • First delete the existing TEXTURE1 and PNAMES lumps. (better if you dont have any hand crafted texture definitions)
  • Then select all the wall textures, and choose " Gfx -> Add to TEXTUREx ",
  • then SLADE will ask:
    Quote:
    The archive does not contain any texture definitions (TEXTURE1/2 or TEXTURES). Do you wish to create or import a texture definition list?

  • Choose YES.
  • Then you get a little "Create Texture Definitions" window, there you need
    to choose; Format: Doom, Source: Import from Base Resource Archive.
The source needs to be imported rather than new, otherwise you get this issue showcased in your screenshot.
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Catastrophe
has entered the game!


Joined: 18 Aug 2012

PostPosted: Sat Aug 18, 2012 6:24 pm    Post subject: Reply with quote

Thank you it worked! Smile
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