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Dynamic Duel II [NS]

 
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luca
has entered the game!


Joined: 11 Feb 2011
Location: Argentina

PostPosted: Thu Aug 16, 2012 12:21 am    Post subject: Dynamic Duel II [NS] Reply with quote

-------------Dynamic Duel II------------

Description :A duel map with some Quake 3 fast gameplay and techdemo (sorta , I tryied to add polyobjets and use the zdoom 2.0 ACS but I failed at adding them , so I only use portals Embarassed ) for the 1.09 version of zdaemon

Suggested Settings:
Gametype: DM
DMFLAGS: 283844
DMFLAGS2: 131072
Gravity: 80%

Screenshots:





Download:

http://wadhost.fathax.com/request.php?124


Suggestions and feedback are really appreciated ! Wink

PS:The NS duel map competition is still alive? , if so this is my submission. Very Happy


Last edited by luca on Sun Sep 23, 2012 4:33 am; edited 2 times in total
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Fluffles
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Joined: 31 Dec 2007

PostPosted: Wed Aug 22, 2012 1:50 am    Post subject: Reply with quote

I havent been able to play this multiplayer yet but this is a sweet map. It definitely reminds me of quake 3s dueling. I love the fact some of the walls have little jump bits where if you jump you can jump again and get to a higher place, not always the same path. The bfg is abit nuts with the two jump pads but meh it's a weapon to die for. This feels and looks like a solid NS map maybe at some point I can play it in a duel rather than looking around!
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luca
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Joined: 11 Feb 2011
Location: Argentina

PostPosted: Wed Aug 22, 2012 3:27 am    Post subject: Reply with quote

Thanks for the feedback Fluff !
Quote:
I love the fact some of the walls have little jump bits where if you jump you can jump again and get to a higher place

I'm glad you like those walls because it wasn't intended , it was part of the detail. Laughing
Quote:
This feels and looks like a solid NS map maybe at some point I can play it in a duel rather than looking around!

I will ask Manolo if he can make a server for this map . Cool
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Wed Aug 22, 2012 4:47 am    Post subject: Reply with quote

Very nice map; congratulations.
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Fluffles
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Joined: 31 Dec 2007

PostPosted: Thu Aug 23, 2012 12:43 am    Post subject: Reply with quote

haha that wall was pretty lucky then! Please post if a server does get created, I'd love to try it.
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ManoLO
On a Rampage!


Joined: 13 Jan 2009
Location: 3. Kuhdorf von links

PostPosted: Thu Aug 23, 2012 2:33 am    Post subject: Reply with quote

Quote:
I will ask Manolo if he can make a server for this map .


Done. I say: Try out that map guys and gorts, itīs really well crafted Wink
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Fluffles
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Joined: 31 Dec 2007

PostPosted: Thu Aug 23, 2012 6:48 pm    Post subject: Reply with quote

I played it again as multiplayer and got to say the server needs to not have instant switching and less air control, I can cheat and get onto the bfg by just jumping with the air control also the instant switching needs working as i can do chaingun/ssg combos out of no where which isn't that fair.

It plays really well in a duel you can control the middle, control spawns well. the rocket launcher is cool on this map (speed up etc) makes it a good viable weapon to smash someone head to head.

Cant fault anything on the map other than it just needs the right settings for it to work really well.
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ManoLO
On a Rampage!


Joined: 13 Jan 2009
Location: 3. Kuhdorf von links

PostPosted: Fri Aug 24, 2012 3:07 pm    Post subject: Reply with quote

Jo. Just hosted with the recommended settings. Removed Instant Weapon Switch and lowered Air Control now. Hope this fits better.
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luca
has entered the game!


Joined: 11 Feb 2011
Location: Argentina

PostPosted: Sun Sep 02, 2012 11:45 pm    Post subject: Reply with quote

Good news ! Very Happy , here is a update of the map which it fixes a stairs bug and a couple of unaligned textures.

Download

There is uptdate of the DMFLAGS in the topic and the .txt file (Thanks Fuffles for the settings suggestion)

Also Dannyboy decided to run a tourney with this wad , click here to view the tourney details:

http://forums.zdaemon.org/viewtopic.php?p=266005#266005


Last edited by luca on Sun Sep 23, 2012 4:32 am; edited 1 time in total
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capodecima
Spamming!


Joined: 05 Jun 2008
Location: Czech Republic Clan: [FW]

PostPosted: Fri Sep 07, 2012 9:13 pm    Post subject: Reply with quote

Hey , i like this map , i like weapons placement , layout at all, but what i have problem here is colors. I wasnt never so cunfused like here. Bcz all respawn points looks quite same. So i am always very confused where i am lol. I think more cool colors for differentiate spawn points could help this map a lot.
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jac0b
On a Rampage!


Joined: 19 Feb 2012

PostPosted: Sat Sep 22, 2012 4:34 pm    Post subject: Reply with quote

In taking a quick look at this in single player mode, I really like the way it looks and feels. The music, architecture, and textures all contribute to an intense, face-paced feel, similar to that of CDuel_.

I like the lighting effects that you've used around the ceiling lamps and at the BFG location. The windows looking out to the horizon, detail work on the buildings and banner in the upper vertical area, slow moving sky, colored door textures, and particle fountains are also nice.

Looking forward to seeing this one played...
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luca
has entered the game!


Joined: 11 Feb 2011
Location: Argentina

PostPosted: Sun Sep 23, 2012 5:45 am    Post subject: Reply with quote

Thanks for the reviews and sorry for the late response.

Quote:
i have problem here is colors. I wasnt never so cunfused like here. Bcz all respawn points looks quite same. So i am always very confused where i am lol. I think more cool colors for differentiate spawn points could help this map a lot.

Yeah I know most of the textures are brown , but I tried to make the recognisable parts of the map with the structures and detail so I don't think it should have more colours.

Quote:
I like the lighting effects that you've used around the ceiling lamps and at the BFG location. The windows looking out to the horizon, detail work on the buildings and banner in the upper vertical area, slow moving sky, colored door textures, and particle fountains are also nice.

One of my goals was trying to make an immersive atmosphere , something like a rusted and abandoned space station.

Quote:
Looking forward to seeing this one played...

There is currently two servers hosted with this wad :


zds://208.167.245.121:10601


zds://85.214.234.197:10014

PM me in IRC ([XXX]Black-Star) when you got time to play a few matches Wink
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Fluffles
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Joined: 31 Dec 2007

PostPosted: Sun Sep 23, 2012 7:04 pm    Post subject: Reply with quote

There is one bug I did notice while playing games on this map, next to the BFG if you shoot rockets to try and kill anyone getting the bfg they fly through the wall. Might want to reinforce that wall somehow.
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luca
has entered the game!


Joined: 11 Feb 2011
Location: Argentina

PostPosted: Sat Oct 06, 2012 1:56 am    Post subject: Reply with quote

Sorry again for the late response.
Quote:
There is one bug I did notice while playing games on this map, next to the BFG if you shoot rockets to try and kill anyone getting the bfg they fly through the wall.

I spend some hours trying to reproduce the bug but I couldn't make it Confused .If anyone has a demo of how to reproduce the bug It would be greatly apreciated.
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Fluffles
Spamming!


Joined: 31 Dec 2007

PostPosted: Sun Oct 07, 2012 4:04 pm    Post subject: Reply with quote

luca wrote:
Sorry again for the late response.
Quote:
There is one bug I did notice while playing games on this map, next to the BFG if you shoot rockets to try and kill anyone getting the bfg they fly through the wall.

I spend some hours trying to reproduce the bug but I couldn't make it Confused .If anyone has a demo of how to reproduce the bug It would be greatly apreciated.


I can show you if you want. I'm available all day today, I'm on #zdplayers.
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phenex2
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Joined: 10 Jan 2008

PostPosted: Sun Oct 07, 2012 4:23 pm    Post subject: Reply with quote

ideally make a demo please in case its a zdaemon bug!
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Fluffles
Spamming!


Joined: 31 Dec 2007

PostPosted: Sun Oct 07, 2012 10:43 pm    Post subject: Reply with quote

Alright done, http://speedy.sh/nSpfr/Duel-Bug-Fluffles.rar I noticed that in a tournament game when trying to flank the opponent.
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phenex2
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Joined: 10 Jan 2008

PostPosted: Thu Oct 25, 2012 10:42 pm    Post subject: Reply with quote

ok i just checked. two reasons for this anomaly:
1. the rockets are modded to fly faster.
2. the walls are too thin.

it also happens in zd 1.08 and the latest zdoom so its a modding/mapping issue.
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UberGewei
God like!


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Sun Dec 23, 2012 2:38 pm    Post subject: Reply with quote

Simply awesome Luca.
You've become a great mapper.

Keep bringing those maps! Very Happy
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