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>> KotH Mapping Competition <<
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spacepirate
AssPants


Joined: 25 Jan 2005
Location: que pasa

PostPosted: Wed Sep 05, 2012 3:56 pm    Post subject: Reply with quote

After some feedback from Evo and InsaneKid I changed my map a bit. I think this should improve gameplay. Check it out:

http://www.speedyshare.com/Y33PG/koth-spb.zip
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Alteus
Altues


Joined: 02 Dec 2011
Location: Spain

PostPosted: Sat Sep 08, 2012 11:25 pm    Post subject: Reply with quote

This is an improved version of Construction Site map: http://speedy.sh/8f7g2/Koth-Construction-Site10.zip

List of Improvements:
- Central area is cleared of some obstacles. Now picking ssg and advancing to central area is supposed to take less time. Anyways if while testing it looks like more obstacles should be deleted or replaced, thats easy to fix.
- Added some shortcuts, now you can jump from rl to a box and use it to access the koth area; theres a box stair too.
- Deleted the first door of sniper path (railgun). It seems that narrow passage blocked players who took it o.o
- Added pushers in tunnel so player gets a speed boost; I will place some fans at the beginning of such tunnel to simulate wind pushing player. (When I find a rotating fan texture o/)
- Replaced soulsphere with a megasphere. I know taking the sphere is a bit difficult and takes some extra seconds and that should be rewarded :]

Ill think tomorrow about how can I fix Dome map... Ill try adding some pushers like I did with this map's tunnel but dont know if it will be effective...


Last edited by Alteus on Wed Sep 12, 2012 9:35 pm; edited 1 time in total
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Alteus
Altues


Joined: 02 Dec 2011
Location: Spain

PostPosted: Mon Sep 10, 2012 7:33 pm    Post subject: Reply with quote

Fixed version of dome: http://speedy.sh/ZVt78/DomeFixMap15.zip (Updated)

- Added several shortcuts (pushers) and seems they work pretty well, now player should be able to reach the top in 4-5 seconds.
- Changed position of SSG and RL, RL now takes the place of SSG and SSG is now placed closer to dome.
- Added minor detail.



Last edited by Alteus on Fri Oct 12, 2012 5:18 pm; edited 1 time in total
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Sep 27, 2012 5:56 pm    Post subject: :D Reply with quote

I had to get in on this, I love the game type, and whipped some stuff together for this map pack.

Frozen Compound
============
Screenshots:

Main Area

Side Path

Main Path from Red Spawn

Red Spawn


Map: MediaFire

PS: Sorry for the question mark Things - the Thing ID's are correct, but I don't have ZDaemon installed at work Razz
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Alteus
Altues


Joined: 02 Dec 2011
Location: Spain

PostPosted: Sat Sep 29, 2012 12:09 am    Post subject: Reply with quote

Nice, another map! Hrm, there are some floors that doesnt appear probably because you tested the map with other port and assigned a wall texture to them; zdaemon needs wall textures to be converted into floors otherwise it will display this: :]



Map seems intense, you can reach koth point in few seconds, dont know if this will be a problem since some of the maps we played had the hill so near that was almost impossible for a team to score, it was more like a Team DM heh... Anyways its a matter of testing it I suppose Cool
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Sat Sep 29, 2012 5:48 am    Post subject: Reply with quote

Alteus wrote:
Anyways its a matter of testing it I suppose Cool


Yes, and I think it is time we are going to do a proper test. I believe there are 8 maps now, counting Jaundice’s submission as well. What about a dedicated session on a Tuesday night like we did with the King of the Hill mappack? That session was a great success. If we manage to get the same attendance we had during that session, the maps will get some proper testing.
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Mon Oct 01, 2012 7:06 pm    Post subject: Oh noes! Reply with quote

Guess we'll have to rename the map CHECKERS OF DOOM!

I wasn't aware that ZD was particular about that - that just may cause me to have to go through that entire map and fix everything Sad I may get around to it at some point, but I've got a busy week coming up! Off Topic: My busy week = 3 ships with 4500-6000 pallets of Del Monte fruit equalling to about 1000 trucks throughout the week that need to get loaded properly, on top of having to do payroll and safety inspections. If you eat Del Monte fruit, thank me Razz
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Tue Oct 02, 2012 8:45 pm    Post subject: Yay :D Reply with quote

New Download Link

I fixed the textures/flats issues with my map and even added some more fun stuff. I too was concerned about speed issues, as in getting to the hill very fast, so I closed off one of the routes, but made it a good spam/defense point:

Then I added switches on both teams sides. Let me take some time to explain. The aforementioned spam/defense point is great because the opposing team can see right when you're trying to control the hill and can take you out before you score, BUT if you hit the opposing enemies' switch, it raises a platform that stays put for about 8 seconds, granting you time free from the defense point:

Which results in:

It's a raising! It moves slow too, for added drama Razz

Blue team's switch.

The end result Smile

Let me know what you think, hopefully with some playtesting it'll be a worthwhile and strategic map Very Happy
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Wed Oct 03, 2012 8:58 pm    Post subject: I made another one :O Reply with quote

I whipped together another map for KotH. This one is a bit larger and takes place in the void, because I love those style maps Very Happy

The Null and Void
===========
Download: -->Here<--

Red Spawn


Side path looking into Hill Room


The turbo lift is quick, but it's a tight squeeze around it!


Many paths will take you there, but only one leads to victory.


Go! Go! Go!


The hill in all its splendor. Take the ramp, or cross the bridge - either way it'll be a fight to keep it under your control!


Last edited by Jaundice on Thu Oct 04, 2012 6:36 pm; edited 1 time in total
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Oct 04, 2012 6:18 pm    Post subject: Someone stop me! Reply with quote

I made another >_< I've been getting quite a bit of enjoyment making KotH maps - perhaps it's the thrill of a new game mode, who knows Razz

Anyways, here comes "Lords of the Mount" See what I did there?

Download: -->Here<--

Screens:

Red Ramparts:


View of Ramparts and Ramp to second level:


On the way to the ground floor:


Lightin' it up through the grates:


Ground Floor - Housewares:


Watch out for those fox holes!:


I told you:


Quick! Rocket spam the Hill!:


The scenic route:


Full scenic view:


Seriously. I can't stop. I already want to make another >_<
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Evolution
Spamming!


Joined: 06 Sep 2005

PostPosted: Thu Oct 04, 2012 6:32 pm    Post subject: Reply with quote

Lovely! I'll compile a pack soon so we can test. Just having lazyitus atm cause doing tournies, TNS, getting ZDL thriving ;__;
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Oct 04, 2012 6:35 pm    Post subject: Very True Reply with quote

That's a lot to have on one person's plate lol, but I think KotH is going to take off, so no worries - let me know when that pack is done, and we'll do a ZD Session for it Very Happy I think with my maps submitted we're up to about 10 maps so far?
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Ronald
Rontard


Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Fri Oct 05, 2012 7:08 am    Post subject: Reply with quote

Yep, so wrap them up Evo! Cool
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Fri Oct 05, 2012 1:20 pm    Post subject: Reply with quote

I hope someone keeps a demo and makes a video of it Wink I want to see how these maps play in case I can't make it to the next session!
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Fri Oct 12, 2012 12:08 am    Post subject: Another one! Christ! Reply with quote

I now give you "Spyral" - the twisty map with a large outside path as an alternate path that rewards your time with a rocket launcher and a turbo boost to the bottom floor! Railgun sniping will be key in this one, as well as strategically preventing your enemy from reaching the hill!

Download: -->Here<--

Screenshots:


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Evolution
Spamming!


Joined: 06 Sep 2005

PostPosted: Fri Oct 12, 2012 4:52 pm    Post subject: Reply with quote

Making the next pack now.. :)
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Sun Oct 14, 2012 3:01 am    Post subject: Reply with quote

YAY! Very Happy
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Evolution
Spamming!


Joined: 06 Sep 2005

PostPosted: Wed Oct 17, 2012 10:10 pm    Post subject: Reply with quote

BOOM!

Release #2 featuring another stunning map from Alteus, and Jaundice's FOUR freakin' cool maps:

http://downloads.zdaemon.org/wads/kothzdcompetition2a.zip


Last edited by Evolution on Wed Oct 17, 2012 10:54 pm; edited 1 time in total
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Wed Oct 17, 2012 10:19 pm    Post subject: Reply with quote

HUZZAH! Thank you kind sir - can't wait to see a server with this up! Very Happy
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Evolution
Spamming!


Joined: 06 Sep 2005

PostPosted: Wed Oct 17, 2012 10:55 pm    Post subject: Reply with quote

Wrong file name, sorry about that. Download the new one please!

http://downloads.zdaemon.org/wads/kothzdcompetition2a.zip
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