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>> KotH Mapping Competition <<
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Alteus
Altues


Joined: 02 Dec 2011
Location: Spain

PostPosted: Thu Oct 18, 2012 12:07 pm    Post subject: Reply with quote

Oh, and Jaundice, I was playing some of your maps and found this:
When you fall in some water sectors in Lord Of the Mounts theres no way out of there, I suppose it needs instakill floor d:


And dont know if this was intended but in Frozen Compound theres a window that needs impassable line, otherwise an enemy player can spawn-camp there:


Last edited by Alteus on Thu Oct 18, 2012 3:52 pm; edited 1 time in total
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Oct 18, 2012 1:06 pm    Post subject: Reply with quote

Thank you! I'll get on those asap! Very Happy
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Oct 18, 2012 3:17 pm    Post subject: Reply with quote

Frozen Compound v2
==============

First things first, I've made the paths to the hill a little longer, by 512 units, to make the time to the hill about a second longer.

Second, I've changed the team switches to not block the spam spot (which is now actually a third path to the hill, but causes damage in the water, and slows you down) but to block the side path for the opposing team.

Lastly, I've made the hill on top of a pillar, so when a team has the hill dominated, the opposing team will have to fight their way in, activate the turbo lift, THEN touch the hill to gain domination.

I also fixed the passable linedefs shown above for the windows to prevent any cheesiness Smile

Download: -->Here<--
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Oct 18, 2012 3:22 pm    Post subject: Reply with quote

I've also fixed my 3rd map, as above, by adding the instant kill floor for the water sectors that you can get to by a misplaced jump from atop the ramparts.

I also lowered the slopes around the hill by 8 units to prevent getting stuck on the corner sectors when approaching the hill from a diagonal.

Download: -->Here<--
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Thu Oct 18, 2012 3:43 pm    Post subject: Reply with quote

dammit, use compression. Wink
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Thu Oct 18, 2012 4:04 pm    Post subject: Reply with quote

Here, have an updated pack: http://downloads.zdaemon.org/wads/kothzdcompetition2b.zip

Still calling all mappers who could give us some gold: You have time, believe me!


Last edited by Evolution on Thu Oct 18, 2012 4:06 pm; edited 1 time in total
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Oct 18, 2012 4:06 pm    Post subject: Reply with quote

Haha, I'll *.rar them if you wish Razz That is, of course, if you have WinRAR (which I sure hope you do lol.)
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Evolution
Wicked Sick!


Joined: 06 Sep 2005

PostPosted: Thu Oct 18, 2012 4:11 pm    Post subject: Reply with quote

Jaundice wrote:
Haha, I'll *.rar them if you wish :P That is, of course, if you have WinRAR (which I sure hope you do lol.)

Bro, dump that winrar and get yourself a free and superior 7-Zip

(Can open .RAR :))
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Jaundice
Posting Spree!


Joined: 17 Jun 2005
Location: New Jersey, USA

PostPosted: Thu Oct 18, 2012 6:23 pm    Post subject: Reply with quote

Ya know, I've been aware that 7-zip can get some seriously awesome compression ratios, but I've just never bothered to get it lol.
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capodecima
Unstoppable!


Joined: 05 Jun 2008
Location: Czech Republic

PostPosted: Sat Oct 20, 2012 1:27 pm    Post subject: Reply with quote

awesome mappack , especially alteus' maps
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Edwart
Dominating!


Joined: 08 Jul 2011
Location: at #Burger Team Clan: NUMERO 1

PostPosted: Mon Oct 22, 2012 3:05 am    Post subject: Reply with quote

Drop Canyon Koth edition :P

Drop canyon... was my best map of ctf (i think) and i did... a koth edition :P
so there is some pics
Extra: I take the sky from Test Drive 6 (yeah that old game c:)
LINK!!!!!!!!!!!






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