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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Tue Aug 07, 2012 7:11 pm Post subject: TNS #52 - Community Chest 4 Public Beta (Part II) |
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We're going straight to the second half of this beauty! Why? Because the project is almost complete, so we should continue playtesting. Besides, who doesn't want to play the rest after last week's teaser and crowd pleaser? We had a staggering 40 clients in the server at one point. Remember that 41 is the record so far set right here bitches, for any doom port, and not even requiring some retarded kiddie mod to grasp a flock of retarded kiddie players either! Just straight-up hardcore DOOM material. Note that the player limit has dropped to a sane amount of 16, and the dmflag "Classic Special/Use Lines" is now off. Sorry about that, people. It's why we got stuck on one map.
The Euro session starts at 20:00 GMT (that's 16:00 EDT)
The US session starts at 20:00 EDT (that's 00:00 GMT) |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Thu Aug 09, 2012 2:23 am Post subject: |
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Respect, on the dropping of the playerlimit.
But - as there's a clear market - rather than simply cutting players off, could the event perhaps be spread over two 16way servers? |
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[DA]DarthBane Dominating!
Joined: 10 May 2009 Location: Animal-
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Posted: Fri Aug 10, 2012 3:50 am Post subject: |
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Great Survival. Had alot of fun moments in part II. GG's
and btw Good job again cc4 dev team. |
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Anima Zero On a Rampage!
Joined: 18 Oct 2011
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