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Spectator view discrepancies.

 
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Mon Jan 09, 2012 6:34 am    Post subject: Spectator view discrepancies. Reply with quote

When you spectate another player, either in-game or when viewing a demo, the movebob setting of the client is ignored. As such, said spectated players will appear to glide around as we are so familiar with.

Tested with 1.08.08c. In 1.09b23, spectating bots and other players produces the same results. I assume the same is true for demos.

Similarly, the effects of the invulnerability sphere and light amplification visors are not seen. The blur sphere and radiation suit works fine, however (in 1.09 at least).

It might be a good idea to check any other similar settings (such as stillbob) and other items that induce visual effects (Heretic's shadowsphere, ring of invulnerability, torch, etc).
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jan 10, 2012 10:41 pm    Post subject: Reply with quote

Well now, showing the ingame effects that a player sees is one thing. Replicating their exact display is quite another. Isn't asking for movebob to be represented like saying that aspects such as the size of statusbar - or type of crosshair used - should also be relayed?
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Tue Jan 10, 2012 11:31 pm    Post subject: Reply with quote

You misunderstand... although that's probably my fault. I didn't quite clarify, and you've pointed out something I didn't realize would cause such confusion. I actually reported two different bugs here, but they are not 100% related, as one is a publicly visible effect (powerups, etc), and the other is a client-side display setting.

Obviously I did not mean to say that client-only settings should be sent over for each player I am spectating. That sort of information is somewhat personal and should not matter to other players.

So in regards to client-specific settings (such as movebob/stillbob/statusbar/etc), these should be reflected in spectator view as your own settings, which as far as I know, is how things currently work. In the case of movebob, however, it does not reflect your own settings. I use movebob, but when spectating another player, regardless of whether they use movebob or not, I do not see any bobbing.

Sorry about the confusion. I'll be careful next time when lumping several bugs into one report.
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Kilgore
Air Cavalry


Joined: 17 Jun 2003
Location: Up the river

PostPosted: Tue Jan 17, 2012 1:12 am    Post subject: Reply with quote

Should be fixed in b24
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Sr69Mm-jC
Unstoppable!


Joined: 21 Jul 2011

PostPosted: Tue Jan 17, 2012 7:09 am    Post subject: Reply with quote

Nice. So what about movebob? Does it reflect now when you spectate someone?
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phenex2
Unstoppable!


Joined: 10 Jan 2008

PostPosted: Tue Jan 17, 2012 4:22 pm    Post subject: Reply with quote

Code:
295. Fixed missing movebob/stillbob when spectating/viewing demos.
...
298. Fixed missing invulnerability and light amp effect when spectating.
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EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Tue Jan 17, 2012 4:35 pm    Post subject: Reply with quote

Thanks!
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