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Claustrophobia

 
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Titan_66
Unstoppable!


Joined: 20 Jun 2004

PostPosted: Sat Sep 18, 2010 3:18 pm    Post subject: Claustrophobia Reply with quote

This is the new map called "Claustrophobia". I was inspired by dwango5map02, it is really different though. You can find some informations in txt. Special thanks to doomkiller, he helps me to finish the map. Thank you

I was testing it with DK and wabe, i must say it is really funny, gameplay is great, there are various frags. Self-laudation stinks, i have to say i really love this map Smile

the link:

http://wadhost.fathax.com/files/claustrophobia.zip
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Doomkiller
Posting Spree!


Joined: 02 Apr 2010

PostPosted: Sat Sep 18, 2010 3:28 pm    Post subject: Reply with quote

I actually had no idea this was based on d5m2 until someone pointed it out to me. However this map plays brilliantly. There are 2 silent spawns, the cg spawn and the rl corridor spawn. The best place to catch the spawns is standing against the cg lift facing the SGG room. This way you have all spawns covered one way or another. Another tip: you can sr50 thought the BFG window - it can be a bit tricky but it gives you a 3rd or even 4th escape route.
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Sat Sep 18, 2010 5:30 pm    Post subject: Reply with quote

Yarg! Very nice. It seems like you're carrying this section back to the land of the living. I'll check it out shortly.
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Sat Sep 18, 2010 6:15 pm    Post subject: Reply with quote

Great map. It has alot to offer. I like it Smile
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wabe
Posting Spree!


Joined: 22 Feb 2010
Location: Jyväskylä, Finland

PostPosted: Sun Sep 19, 2010 1:40 am    Post subject: Reply with quote

Great map indeed! After getting used to the spawn rules, I bet you will start to enjoy this map.
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SuperNova
Unstoppable!


Joined: 12 May 2008
Location: Toledo, OH, Clan: >AC<

PostPosted: Sun Sep 19, 2010 3:09 pm    Post subject: Reply with quote

It's cool that you based it off of dwango5 map02 but I must admit I'm not a huge fan of altering other maps layouts...like, the only difference between this and dwango5map02 is that it's even more cramped, which was a huge problem with that map to begin with...either way, good job I guess. I've seen a lot from you and they have been really nice maps, this one isn't nearly as good though.
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Doomkiller
Posting Spree!


Joined: 02 Apr 2010

PostPosted: Sun Sep 19, 2010 8:50 pm    Post subject: Reply with quote

You might change your mind if you actually play it. It plays better than d5m2 IMO.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Mon Sep 20, 2010 11:20 am    Post subject: Reply with quote

No way! There's no cyberdemon in this one!
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Mon Sep 20, 2010 9:45 pm    Post subject: Reply with quote

Rofl, wouldn't that comment be better directed at Lord British? Razz

As far as the map goes, I was quite happy with it. The hallways are all straightish though and there isn't much curvature (aside from the rounded-off corners I guess). The platforming is seriously nice.

Dwango5 map02 was probably my favorite in the pack and you did a mighty job synthesizing its best elements.
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