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BestOfTheWorst Unstoppable!
Joined: 02 Jun 2006
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Posted: Sat Jul 17, 2010 7:40 pm Post subject: |
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If you cant open the basemaps in your editor,
just download the compatibility version from the first post:
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SuperNova Unstoppable!
Joined: 12 May 2008 Location: Toledo, OH, Clan: >AC<
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Posted: Sun Jul 18, 2010 6:23 am Post subject: |
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Ah I see, what is the difference? |
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pErf3ct _DaRk_ Unstoppable!
Joined: 07 Oct 2007 Location: France - Teh 21
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Posted: Sun Jul 18, 2010 11:47 pm Post subject: |
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I'm posting a pic because I'm almost done (already).
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SuperNova Unstoppable!
Joined: 12 May 2008 Location: Toledo, OH, Clan: >AC<
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Posted: Mon Jul 19, 2010 5:11 am Post subject: |
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Do you guys care if I use custom textures, flats, etc? |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Mon Jul 19, 2010 5:39 am Post subject: |
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Maybe read the first post? |
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SuperNova Unstoppable!
Joined: 12 May 2008 Location: Toledo, OH, Clan: >AC<
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Posted: Mon Jul 19, 2010 6:31 am Post subject: |
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Too lazy |
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Quiksilver Spamming!
Joined: 02 Dec 2004 Location: Portlandia, Oregon
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Posted: Mon Jul 19, 2010 10:01 am Post subject: |
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why is it that when I playtest my map, it doesn't have the weapons showing on the map... |
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Eagle-Eye God like!
Joined: 13 Oct 2007 Location: League Master Clan: .CI.
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Posted: Mon Jul 19, 2010 1:46 pm Post subject: |
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Doomkiller Posting Spree!
Joined: 02 Apr 2010
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Posted: Mon Jul 19, 2010 3:05 pm Post subject: |
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I vote for Nero's map!
Do we loose points for excluding some items? Like leaving something outside a sector. That broomstick next to the SSG in the south of the map is really annoying me. I could just leave them next to each other but that would be stupid for a DM map. The alternative is that i have them in different sectors which means ill have to expand my map somehow. |
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Doomination God like!
Joined: 23 Oct 2006 Location: It's NOT lupus. Posts: 6.022 x 10^23
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Posted: Mon Jul 19, 2010 3:19 pm Post subject: |
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I may have to excuse myself from this competition, as my pc died (mobo is fucked), so I no longer have doom2.wad. I am currently playing on a laptop, which has a disc reader that doesn't work, so my doom collectors edition is useless.
Sorry guys, you won't get to see a brown map from me; I know you're all very disappointed. |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Mon Jul 19, 2010 11:24 pm Post subject: |
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My suggestion would be to take a thumb drive and your CD to the library or friend's house or something, and copy it to that from the CD. |
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Quiksilver Spamming!
Joined: 02 Dec 2004 Location: Portlandia, Oregon
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Posted: Tue Jul 20, 2010 12:03 am Post subject: |
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Edit - I changed my map alot. Thank goodness I didn't submit it yet. The finished product will be posted with an updated screenie or two.
Last edited by Quiksilver on Wed Jul 21, 2010 6:29 pm; edited 1 time in total |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Tue Jul 20, 2010 11:40 am Post subject: |
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Doomkiller wrote: | Do we loose points for excluding some items? Like leaving something outside a sector. |
Doesn't sound unreasonable to me!
SuperNova wrote: | Do you guys care if I use custom textures, flats, etc? |
If you don't go crazy, then no, they don't.
Quiksilver wrote: | why is it that when I playtest my map, it doesn't have the weapons showing on the map... |
You're not testing in Deathmatch mode perhaps? Looks like you figured it out anyways.
Now for my own question:
I get the 'no-jumpy' part, but how are these maps intended to be run? All classic DM1 settings: 1way wallruns, no freelook, silent BFG, no pickup respawn, etc? These things would be handy to know! |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Tue Jul 20, 2010 7:23 pm Post subject: |
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Not sure how others are approaching this.
I'm designing mine for OS gameplay, however the flow of the map drastically changes with the NS ruleset. In other words, I prefer my map is run with OS rules, but I'm taking into account the possibility of jumping and mouselook. I might even add some NS-only quirks to make it more interesting. |
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Quiksilver Spamming!
Joined: 02 Dec 2004 Location: Portlandia, Oregon
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Posted: Tue Jul 20, 2010 9:51 pm Post subject: |
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Yea, I designed mine with the mindset that there will be no jumping or freelook. When we submit, would we be allowed to decide the flags and such, or are all these going to be compiled into a single wad with the servers pick for settings? |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Tue Jul 20, 2010 9:57 pm Post subject: |
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MAPINFO can be used to disable jumping, but since this is Boom compatible, that means if it's run on anything other than a ZDoom-based port, there is no way to enforce that. |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Wed Jul 21, 2010 4:03 am Post subject: |
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Minimalistic teaser shot, intentionally not revealing much:
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Doomkiller Posting Spree!
Joined: 02 Apr 2010
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Posted: Wed Jul 21, 2010 6:00 pm Post subject: |
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Are we required to place an exit switch? |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Wed Jul 21, 2010 6:06 pm Post subject: |
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Dawson's Creek |
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Doomkiller Posting Spree!
Joined: 02 Apr 2010
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Posted: Wed Jul 21, 2010 11:37 pm Post subject: |
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This is 99% done now. Going to test it tomorrow. The map is called: "Duelspace".
I was also persuaded by Evo to add.. er... well.. anyway never mind.
He knows what I mean. |
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