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1on1 Mapping Competition
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BestOfTheWorst
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Joined: 02 Jun 2006

PostPosted: Mon Jul 12, 2010 10:32 pm    Post subject: 1on1 Mapping Competition Reply with quote

1on1 Mapping Competition



UPDATE: First beta is out! Download link at the bottom of the post


The idea is to make a duel map based on one of the two basemaps.
The basemaps will not have any sectors or linedefs or vertexes.. but just things pre-set in them.

This competition is Boom-compatible.

For a better description see and also rules


    Rules that apply to both basemaps:
  • You may not add/remove/move or otherwise modify any weapons
  • The maps must be Boom-compatible.
  • Maps must be made for 1on1 (duel).
  • One map per contestant.
  • You may not use existing maps for your sectors/linedefs/vertexes.
  • No voodoo dolls.
  • You can use new textures and flats, as long as you dont have too many of them, and they dont give us trouble when compiling the wad.
  • For new animated textures boom ANIMATED lump must be used, and its source included with the wad.
  • Custom colormaps can also be used, as long as there's not too many of those either.
  • Maps must not require jumping to reach any areas in them.
    Extra rules for Basemap-A (lax version)
  • You may not add/remove/move/modify any weapons by ANY MEANS.
  • You may not add/remove/move/modify any deathmatch starts. You can however change their direction.
  • Changing Z-coordinate of any thing is allowed (eg. things on lifts).
    Extra rules for Basemap-B (strict version)
  • You may not add/remove/move/modify any pickups or deathmatch starts by ANY MEANS.
    So you can pretty much only add things used for decoration/obstacles.
  • Changing Z-coordinate of any thing is allowed (eg. things on lifts).
  • You may NOT change the direction of player starts.
  • You may NOT have a short blue firestick at coordinates x:368, y:1891.


Sign ups are closed!


mapslots for Basemap-A <download> <preview>
0:LordBritish ?
1:
DeathBR1ngeR ?
2:
Devisin ?
3:
Eagle-Eye ?
4:
5:
SuperNova OK
6:
7:
Quiksilver OK
8:
9:
WestOfTheNorth OK
10:
[WH]-Wilou84 OK


mapslots for Basemap-B <download> <preview>
1:
spacepirate OK
2:
Doomkiller OK
3:
4:
[O]EmZee[O] OK
5:
IleKallio OK
6:
Cybershark OK
7:
shinobi-cl OK
8:
pErf3ct _DaRk_ OK
9:
ZERO99 ?
10:
EarthQuake ?

map status:
?: map has not been submitted yet, post your status!
OK: map has been submitted, good job.

Unable to open the basemap in your editor of choice?
Here are compatibility versions of basemap A and B, which should open in all map editors:
basemap-a_compat.wad
basemap-b_compat.wad


Once we're finished, we'll compile a wad with all the duel maps. The map order will not be the same as the mapslots given here.


EDIT:
You should post progress screenshots of your map in this thread, so we know what your map status is, and that you can get feedback, criticism, fanboys, motivation and possible voters for your map Razz


Download -> 1on1comp_b1.zip

Server(s) -> [XXX] Duel Mapping Competition Beta - 1-on-1


Plas!


Last edited by BestOfTheWorst on Sun Oct 24, 2010 6:07 pm; edited 21 times in total
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Mon Jul 12, 2010 10:42 pm    Post subject: Reply with quote

Ya'know... why not?

Sign me up for B. It can't possibly take that long to make a 1on1 map.
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ZERO99
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Joined: 23 Jun 2006
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PostPosted: Tue Jul 13, 2010 9:36 am    Post subject: Reply with quote

hmmm this just keeps sticking in the back of my mind. i guess ill go for group b.
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[WH]-Wilou84
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Joined: 09 Sep 2006
Location: Paris, France

PostPosted: Tue Jul 13, 2010 10:43 am    Post subject: Re: 1on1 Mapping Competition Reply with quote

BestOfTheWorst wrote:
[*]You may not have a short blue firestick at coordinates x:368, y:1891.

Awww, my whole concept depended on this... Guess I'll sign-up for basemap A then.
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pErf3ct _DaRk_
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PostPosted: Tue Jul 13, 2010 12:43 pm    Post subject: Reply with quote

Signing up for B aswell. Smile
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shinobi-cl
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PostPosted: Tue Jul 13, 2010 8:41 pm    Post subject: Reply with quote

a B for me, please...
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Cybershark
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PostPosted: Wed Jul 14, 2010 12:26 am    Post subject: Re: 1on1 Mapping Competition Reply with quote

Yo, sign me up for map B


* places a tall red firestick at 368,1891.
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IleKallio
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Joined: 14 Jun 2009
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PostPosted: Wed Jul 14, 2010 1:08 am    Post subject: Reply with quote

Eyah, B for me aswell.
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LordBritish
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PostPosted: Wed Jul 14, 2010 1:20 am    Post subject: Reply with quote

nobody seems to like a so i'll do it
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SuperNova
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Joined: 12 May 2008
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PostPosted: Wed Jul 14, 2010 5:51 am    Post subject: Reply with quote

-EDIT- God I can be really dense sometimes, ok since LB is from Ohio, I'll do the opposite of LBJ and go with my fellow Ohioan. By the way LB, did you see that Big Z is leaving Cleveland, too? rofl
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_Death_
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PostPosted: Wed Jul 14, 2010 6:51 am    Post subject: Reply with quote

After reading the threads three times, I've decided that i'll participate.
Base-B please Smile
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Eagle-Eye
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PostPosted: Wed Jul 14, 2010 12:41 pm    Post subject: Reply with quote

I'm confused as hell with this but I like 1vs1 and I used to map...? So sure, shoot me up with whatever, probably A as it looks like it's less popular!

Oh and how long do we get? Someone needs to explain with diagrams, pie charts and nice pictures.
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SuperNova
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PostPosted: Wed Jul 14, 2010 4:58 pm    Post subject: Reply with quote

From what I can see Nero, it looks like each category has a select base model map and the people of that category are responsible for texturing and placing all things. It would seem the things amount isn't limited to a certain number, so feel free to go all out there.

My question with it is, I know you do not wish for us to build sectors or linedefs or vertexes, but are we free to edit the base models for the purpose of detail? Like splitting a linedef, changing alignment and adding separate textures for more detail?
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[WH]-Wilou84
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PostPosted: Wed Jul 14, 2010 5:06 pm    Post subject: Reply with quote

SuperNova wrote:
My question with it is, I know you do not wish for us to build sectors or linedefs or vertexes, but are we free to edit the base models for the purpose of detail? Like splitting a linedef, changing alignment and adding separate textures for more detail?

From what I get, actually we're supposed to draw sectors and stuff ( we'll only be given a .wad containing Things and nothing else ), so yeah, detailing is our business.
Basically, you can't move / modify the items, but you can build everything else around them ( sectors and so on ).

That, or maybe your post was an attempt at confusing Nero even more :p
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SuperNova
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PostPosted: Wed Jul 14, 2010 5:18 pm    Post subject: Reply with quote

Haha, holy shit. Nero I am so sorry, I completely misread that. Granted, I read it at 3 in the morning and my marbles were all out of order.
Could someone send me the boom.cfg, mine is corrupt it seems and I don't use DB because I'm an outdated piece of crap.
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Quiksilver
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PostPosted: Wed Jul 14, 2010 6:35 pm    Post subject: Reply with quote

I'm down with going for map A. Sign me up Very Happy
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BestOfTheWorst
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PostPosted: Wed Jul 14, 2010 9:24 pm    Post subject: Reply with quote

Eagle-Eye wrote:
Oh and how long do we get?




Last edited by BestOfTheWorst on Mon Oct 04, 2010 10:10 pm; edited 1 time in total
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EarthQuake
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PostPosted: Thu Jul 15, 2010 12:28 am    Post subject: Reply with quote

Hahahaha
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dewww
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PostPosted: Thu Jul 15, 2010 12:55 am    Post subject: Reply with quote

this thread is insane. also this project. the final file should be named CONFUSED.WAD
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Cybershark
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PostPosted: Thu Jul 15, 2010 1:29 am    Post subject: Reply with quote

So you won't be wanting any of the resultant output for Euro tournies then I guess Razz
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