View previous topic :: View next topic |
Author |
Message |
soncdoommario Unstoppable!
Joined: 19 Jun 2004 Location: Attleboro, Massachusetts
|
Posted: Tue Sep 29, 2009 9:08 pm Post subject: [Username] Died Behavior Change |
|
|
After my nice talk with Kilgore last night, I guess I'll throw this in too.
-When you fire a rocket/cell and die, and the rocket/cell kills somebody before you decide to respawn, you get credit for the frag.
-When you fire a rocket/cell and die, and the rocket/cell kills somebody AFTER you decide to respawn, the person would die, but you would not get credit for the frag or anything. The message that would pop up in game would just be [Username] Died.
The latter behavior was changed with the release of 1.08.06 IIRC. Now, when the latter behavior occurs and you see the message [Username] Died, the death gets treated as a suicide, aka, you lose a frag, and no longer a simple death. This can get annoying rather fast and get you into a hole quickly if you're unlucky.
Was this changed for a reason? I know that in some CTF games that you get the message [username] died if you fall into a pit or something, but in DM, it's not always a suicide. Would there be a way to distinguish the two ro something?
Thanks. |
|
Back to top |
|
|
Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
|
Posted: Wed Sep 30, 2009 10:45 am Post subject: |
|
|
Can you please clarify it? it would be better if you described it in terms of "shooter" / "victim" (who gets a frag, or doesn't, who gets a suicide, etc), rather than the generic "you". |
|
Back to top |
|
|
DoomerMrT Dominating!
Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
|
Posted: Wed Sep 30, 2009 1:35 pm Post subject: |
|
|
-When the shooter fires a projectile and die while the projectile is still in flight AND the shooter doesn't respawn AND the projectile kills the victim -> the shooter will be credited with a frag.
-When the shooter fires a projectile and die while the projectile is still in flight AND the shooter respawns AND after respawning the projectile kills the victim -> it will simply print "Victim died." and the shooter doesn't get a frag. |
|
Back to top |
|
|
EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
|
Posted: Wed Sep 30, 2009 1:49 pm Post subject: |
|
|
When a player respawns, his or her attacks no longer belong to that player, so frags/kills will not get counted and it's possible to kill yourself.
This is the way the original Doom behaved, and I don't see what's so damning about this behavior. It will certainly impact deathmatch in ZDaemon, especially 1-on-1's. The behavior introduces a bit more strategy involved with when and when not to respawn. You respawn, you lose your frag. I personally don't think this should be touched, at least for deathmatch-based game modes (including CTF).
The only thing I would consider fixing here is the obituary message, but even that might be difficult, as you would have to track which projectile/attack belongs to which player for a longer amount of time. |
|
Back to top |
|
|
Eagle-Eye God like!
Joined: 13 Oct 2007 Location: League Master Clan: .CI.
|
Posted: Wed Sep 30, 2009 5:57 pm Post subject: |
|
|
Especially with BFG, all the 'decent' players know to remain fragged without respawning until they know their bfg has finished its magic |
|
Back to top |
|
|
soncdoommario Unstoppable!
Joined: 19 Jun 2004 Location: Attleboro, Massachusetts
|
Posted: Wed Sep 30, 2009 7:55 pm Post subject: |
|
|
DoomerMrT wrote: | -When the shooter fires a projectile and die while the projectile is still in flight AND the shooter doesn't respawn AND the projectile kills the victim -> the shooter will be credited with a frag.
-When the shooter fires a projectile and die while the projectile is still in flight AND the shooter respawns AND after respawning the projectile kills the victim -> it will simply print "Victim died." and the shooter doesn't get a frag. |
DoomerMrT supplied the original behaviors, but event #2 that he listed is now like this in recent versions of ZDaemon:
-When the shooter fires a projectile and die while the projectile is still in flight AND the shooter respawns AND after respawning the projectile kills the victim -> it will simply print "Victim died." and the shooter doesn't get a frag. Also, the victim under "Victim died" will be treated as a suicide, not only picking up a death but losing a frag in the process for a projecticle that wasn't even his or her fault - the victim has to suffer by losing a frag because of the shooter's decision to spawn before the projectile has killed the victim.
See where I'm going with this?
The best way to reproduce this is to take a friend and go into a DM. Be sure to have the shooter at a low enough health. When the shooter fires the rocket, the victim will need to kill the shooter before the rocket takes the victim out. The shooter must respawn before the rocket kill the victim. The victim will originally have 1 frag for killing the shooter, but because of the rocket killing the victim AFTER the shooter respawns, it will be treated as a suicide and the victim will be reduced to 0 frags, just as the shooter, even though the victim never committed suicide.
This is my best way to explain this with text. If I can get a demo up, it would clear it up a LOT. Just need to find a buddy willing to do this. |
|
Back to top |
|
|
EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
|
Posted: Wed Sep 30, 2009 8:13 pm Post subject: |
|
|
If the "lost" projectile is counting as a suicide to the victim, then yes, something is wrong here. Catch me on IRC and I'll help with a demo. |
|
Back to top |
|
|
soncdoommario Unstoppable!
Joined: 19 Jun 2004 Location: Attleboro, Massachusetts
|
|
Back to top |
|
|
Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
|
Posted: Wed Sep 30, 2009 9:25 pm Post subject: |
|
|
The way DoomerMrT described it, is the way I know it to work and I have no intention of changing that (same arguments as EQ and Nero). What you're saying now is... when the "unowned" rocket/whatever hits someone, the death counts as a suicide (which it shouldn't: only as a death). OK.. we'll try to fix that. |
|
Back to top |
|
|
Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
|
Posted: Thu Oct 01, 2009 1:52 pm Post subject: |
|
|
Thanks for the test wad Madgunner; fixed and should appear on the next public release. |
|
Back to top |
|
|
soncdoommario Unstoppable!
Joined: 19 Jun 2004 Location: Attleboro, Massachusetts
|
Posted: Thu Aug 18, 2011 2:52 am Post subject: |
|
|
Want to know if I can "re-open" this bug. I've been playing FFA on the 1.09 beta servers and [username] died still treats the death as a suicide by an "unowned' projecticle.
This doesn't appear in the changelog either.
Thanks. |
|
Back to top |
|
|
spacepirate AssPants
Joined: 25 Jan 2005 Location: que pasa
|
Posted: Thu Aug 18, 2011 1:17 pm Post subject: |
|
|
Eagle-Eye wrote: | Especially with BFG, all the 'decent' players know to remain fragged without respawning until they know their bfg has finished its magic |
This is a good point. |
|
Back to top |
|
|
Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
|
Posted: Sat Jan 12, 2013 8:39 pm Post subject: |
|
|
I played some DM today and got hit by 'unowned' rockets several times and they were considered suicides. So this is still present. |
|
Back to top |
|
|
Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
|
Posted: Sun Jan 13, 2013 12:03 am Post subject: |
|
|
Yeah. sorry for the misquote above: this behavior will stay. |
|
Back to top |
|
|
|