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soncdoommario Unstoppable!
Joined: 19 Jun 2004 Location: Attleboro, Massachusetts
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Posted: Wed Aug 12, 2009 12:52 am Post subject: Is there an option for this? |
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I was playing Map15 of Alien Vendetta on my server today. Near the beginning of the level is a trap, where bars raise to your sides and are unable to escape. The only way to escape is to shoot the switch on the other side of the room, which will open up a switch inside the trap to lower the bars.
However, in ZDaemon, the shot is "blocked" by the bars that rose, making the trap inescapable without dying or reconnecting. Does ZDaemon have a compatibility DMFLAG (or something else) for "Self referencing sectors don't block shots" (that's the compatibility option ZDoom has)?
If so, thanks for any advice. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Wed Aug 12, 2009 9:47 am Post subject: Re: Is there an option for this? |
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soncdoommario wrote: | Near the beginning of the level is a trap, where bars raise to your sides and are unable to escape. |
Bwahahahaha, I read that as bears!
I see the problem area of the map but I'm confused as AV was designed for Doom2, and wasn't vanilla behaviour to always treat those kind of sectors as solid? |
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soncdoommario Unstoppable!
Joined: 19 Jun 2004 Location: Attleboro, Massachusetts
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Posted: Wed Aug 12, 2009 4:38 pm Post subject: |
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I tested it under Chocolate Doom and it worked fine.
ZDaemon did a good job of getting a lot of compatibility with Doom, but I guess this is one of the things they missed. Was the behavior copied from Boom instead? |
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