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DoomerMrT Dominating!
Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
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Posted: Fri Aug 07, 2009 8:57 pm Post subject: Critical map error: Bad firstline number |
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I get this error whenever I try to play my map. First I thought that I have too much sidedefs but heh, 3886 isn't that much. Recent Zdooms don't crash. If you need the map for testing, ask and I will send it in PM. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Fri Aug 07, 2009 11:44 pm Post subject: |
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I can back up Doomer's experience and I suspect that it may well be some recent screw-up to something or other as I had never in all my years of mapping seen this error before.
It just occured for me when I was messing around with one of my 3-way CTF maps. Thankfully I was literally just messing around on it - I was adding something just to see how it'd look and it wasn't a direction I wanted to pursue on that map anyway.
Likewise I can (probably) provide the problem map if need be. |
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DoomerMrT Dominating!
Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
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Posted: Sat Aug 08, 2009 9:09 am Post subject: |
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Well, I don't know how recent the problem is, but for me, even 1.08.01 crashes just it doesn't give me any error messages. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sat Aug 08, 2009 12:41 pm Post subject: |
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Yes, you're right. I recreated my problem map and took it on a road test.
It only seems to be the 1.08 builds of Zdaemon that give this error message, all the others versions that I tried (1.06, 1.07, 1.09) simply crash out with a standard Windows 'There is a problem - need to close' message.
It does work on the current Zdoom, and it will also work on Zdaemon if I use Zennode (fast build), but that is quite impractical as Zennode creates glitches in a map of any size or complexity. |
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DoomerMrT Dominating!
Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
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Posted: Sat Aug 08, 2009 3:42 pm Post subject: |
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This seems to be an old Zdoom bug because 1.22 produces the crash too. It has been ported over to Zdaemon so this is an old stuff happening rarely. |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Tue Sep 15, 2009 7:11 pm Post subject: |
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just wanted to inform you that the problem has been fixed.
seems you guys hit a subsector limit and it turned to a
negative value (arithmetic overflow).
running dv.wad map05 will still not work,
but at least this particular limit got relaxed. |
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DoomerMrT Dominating!
Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
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Posted: Wed Sep 16, 2009 12:22 pm Post subject: |
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All right, thanks for fixing it. It really bugged me. |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Thu Sep 17, 2009 2:21 am Post subject: |
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That's the end of this thread folks. We have brand new sections dedicated to bug tracking (where each bug will get its own thread). It's time to start using them. |
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