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Crimson: Alive and well
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Disciple-X
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Joined: 20 Jan 2004

PostPosted: Wed Feb 15, 2012 2:27 am    Post subject: Reply with quote

As you say... Flats have always been a problem in Zdaemon... however, the hi-res stuff is going to be for GZdoom and SkullTag specifically. Though Hi-res textures can and will work in Zdaemon, I can still conjure up ways to get simple flats to blend nicely with wall textures. Trust me, it can be done.

Short summary, if you play Crimson on Zdaemon, you have the option of hi-res textures but low-res flats.

If you add the same Crimson WAD file to SkullTag or Gzdoom, you magically have hi-res texture available for both flats and walls.

"Universal" is the key word. Hell, I even considered Odamex at one time, but we all know why Crimson wont look right on that port. Wink
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Disciple-X
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Joined: 20 Jan 2004

PostPosted: Sun Nov 25, 2012 12:03 am    Post subject: Reply with quote

Yet some more information on the project. Since my last post back in February, I have not really touched Crimson due to other career pursuits.

As it stands now, I have my Degree, and I am making quite the comfortable salary. My life circumstances are caught up.

In regards to anything I said back then in terms of helping with the project, I have not seen a single PM regarding additional assistance. Which tells me that I will have to continue this alone. This should be doable now that things in my personal life are collected.

Figured an additional update needed to be provided. Yes, I am aware that Crimson is following in the footsteps of Duke Nukem Forever's development cycle... But I will work to avoid that, however.


Last edited by Disciple-X on Sat Dec 29, 2012 9:18 pm; edited 1 time in total
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Ronald
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Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Tue Nov 27, 2012 6:50 am    Post subject: Reply with quote

Congratulations on your achievements in the real world out there. I hope it brings and has brought you the things you want in life besides Doom.

Respect for the fact that you are still motivated to finish this. I bet it is not easy when there is not much input/cheering coming here from the forums. It is quiet here. That does not mean people do not like your work in progress. It does mean judgement day will be the day you throw it out there on a server.
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luca
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Joined: 11 Feb 2011
Location: Argentina

PostPosted: Sat Dec 01, 2012 1:25 am    Post subject: Reply with quote

I'd gladly help with a couple of maps but you should give me some information about the map format or the resources used in this wad. Cool
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Dark Linux
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Joined: 15 Aug 2004
Location: Deep down in places YOU WONT TALK ABOUT!

PostPosted: Wed Oct 16, 2013 12:35 am    Post subject: Reply with quote

This needs to be resurrected...

$20 for the man that locates Disciple-X and brings him back alive or dead.
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Edwart
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Joined: 08 Jul 2011
Location: at #Burger Team Clan: NUMERO 1

PostPosted: Wed Oct 16, 2013 2:10 am    Post subject: Reply with quote

Dark Linux wrote:
This needs to be resurrected...

$20 for the man that locates Disciple-X and brings him back alive or dead.


lemme contact the FBI, i want these $20 :D
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Disciple-X
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Joined: 20 Jan 2004

PostPosted: Wed Oct 16, 2013 4:25 pm    Post subject: Reply with quote

Crimson is still going. I'm working on rain effects and also redoing the weapons yet again. Yes, weapons are still classic, but they needed their own look to match the setting of Crimson.

As for the rain effects I'm trying to make, see the beginning of this video.

http://www.youtube.com/watch?v=TWng0kx2UYk

Obviously Zdaemon can't do rain that detailed, but I'm working on a pseudo effect that will still "awe."

The rain effect will most likely use extremely detailed animated textures to show rain sliding down walls, and the actual rain will be transparent animated linedefs. Hard part is making it all look detailed and cool rather than cartoony like many other wads/project that have attempted rain.

Side note, yes, project slowed down due to career pursuits as well as having to take back my old job that pays less.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Oct 16, 2013 5:56 pm    Post subject: Reply with quote

Hmm... how will you handle the rain hitting players and flowing off them? Twisted Evil
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Disciple-X
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Joined: 20 Jan 2004

PostPosted: Wed Oct 16, 2013 6:00 pm    Post subject: Reply with quote

Cybershark wrote:
Hmm... how will you handle the rain hitting players and flowing off them? Twisted Evil


HA! Not happening. Wink

Wish I could think of a work around for this. Only person I know of with the genius to provide an idea on how to go about it would be Adereth.
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Dark Linux
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Joined: 15 Aug 2004
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PostPosted: Thu Oct 17, 2013 4:08 am    Post subject: Reply with quote

I realize that this is trolling.. And rather fine trolling at that.
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Disciple-X
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Joined: 20 Jan 2004

PostPosted: Thu Oct 17, 2013 5:14 pm    Post subject: Reply with quote

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Disciple-X
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Joined: 20 Jan 2004

PostPosted: Thu Oct 17, 2013 5:17 pm    Post subject: Reply with quote

Dark Linux wrote:
I realize that this is trolling.. And rather fine trolling at that.


Wow, pic wasn't supposed to be THAT big. Hope I didn't violate some sort of rule or regulation with that troll face pic. My apologies if so. =P

I don't consider it trolling unless there is EVIL intent in provoking the responses. ;P
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Aeyesx
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Joined: 13 Oct 2012
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PostPosted: Mon Feb 20, 2017 3:44 pm    Post subject: Reply with quote

I really wonder... was this ever finished?
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Mon Mar 13, 2017 9:27 am    Post subject: Reply with quote

TheCupboard uses Body Slam!
It's not very effective...


No but in all seriousness Adereth was also a huge enemy of the 64 x 64 rule on flats. I recall her saying it was "dumb" ; a project of hers a couple of years ago, there were generally fantastic user-made, self-created textures for the walls. There was a measurable amount of effort put into such project, but as we say in English "the carpet doesn't match the drapes". That was rather a project blockade
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