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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Mon Jan 26, 2009 11:27 am Post subject: |
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Kilgore wrote: | Quote: | And possibility to use old double barreled shotgun from doom2.exe in OS settings which is more powerful than this ssg... | What exactly are you saying? that our SSG differs from the one in doom2.exe? This was the whole point behind Dash's fixes that changed the SSG behavior (despite many objections back then). And now you're telling me that this is not the proper behavior? I better not comment on that....
I don't know/care what's that. We will not have 10 different weapon behaviors just because it's "cool" to some folks. |
i didnt explain it correctly, i thought classic doom2.exe feeling (movements, weapons, different marine etc.) i know there is OS but...
cybershark: cool i will check it |
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Fastidious On a Rampage!
Joined: 08 Mar 2007
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Posted: Wed Jan 28, 2009 8:09 am Post subject: |
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Total damage given would be the most useful. One shot kills, and accuracy would be nice too but total damage given is more telling of a stat usually. You can do all sorts of stats like direct hits from RL, PLASMA, BFG, etc or average damage per shot per weapon. taken/hit=accuracy, etc. QW does all these stats plus tracks items taken, average speed, spawn kills, etc. |
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DX-Chain God like!
Joined: 24 Jan 2006
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Posted: Wed Jan 28, 2009 2:50 pm Post subject: |
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A simpler set of stats would include separate hitscan and projectile %, but I don't know if it's really necessary to go through all that crap quiksilver mentioned. Perhaps the only use for keeping track of the % damage each player does (and at what times) is to datermine and record kill assists ala Team Fortress 2, but in a game as chaotic and fast as ZD, I doubt the stat would be relevant. |
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Quiksilver Spamming!
Joined: 02 Dec 2004 Location: Portlandia, Oregon
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Posted: Wed Jan 28, 2009 6:16 pm Post subject: |
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eh, you're probably right. It was only a suggestion. :D One way or the other, Stat keeping needs an overhaul, if its not already being worked on by the wise and powerful Kilgore! :D |
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_Beast_ Unstoppable!
Joined: 11 Nov 2006 Location: Clan [R]enegad3s
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Posted: Wed Jan 28, 2009 11:16 pm Post subject: |
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I think the spawn frag would be an interesting stat |
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Geit-vd-plas God like!
Joined: 27 Mar 2006 Location: Shoe salesman!
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Posted: Wed Jan 28, 2009 11:40 pm Post subject: |
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a search function to find your servers real quick..
I think it will improve people playing other wads, as it is always a pain in the ass to find a server with the correct wad. Ok ok, a bit inspired by my new Vista computer. I like how I can search stuff up with this and I found things I never thought I had them! |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Thu Jan 29, 2009 2:49 pm Post subject: |
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Would that achieve anything that can't already be done with the filtering system? |
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Geit-vd-plas God like!
Joined: 27 Mar 2006 Location: Shoe salesman!
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Posted: Thu Jan 29, 2009 10:24 pm Post subject: |
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For sure.. just imagine a box in the upper right corner. Type in the letter P and all plassed servers will show up, instant!
When you are looking for a certain server, do you actually use the filter thing?
wait bad example.. many servers have the letter P in it.. just type plas or something! |
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Eagle-Eye God like!
Joined: 13 Oct 2007 Location: League Master Clan: .CI.
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Posted: Fri Jan 30, 2009 12:39 am Post subject: |
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Cybershark wrote: | Would that achieve anything that can't already be done with the filtering system? |
Same thing applies here, Geit. |
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Stealth Gone with the wind
Joined: 09 Nov 2004
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Posted: Fri Jan 30, 2009 1:34 am Post subject: |
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A quick-search box isn't a bad idea at all actually. The concept would drastically speed up server searching, depending on what was searched. |
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Geit-vd-plas God like!
Joined: 27 Mar 2006 Location: Shoe salesman!
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Posted: Fri Jan 30, 2009 3:24 pm Post subject: |
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Indeed, thanks for backing that up
The filter system works though, 's just that everybodies too lazy. And when I open that thing my mind says "too much", and I click it away.
It's not a priority, just a nice addition that I think shouldn't be to hard to realise. |
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twipley has entered the game!
Joined: 16 Mar 2009
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Posted: Thu Mar 19, 2009 2:09 am Post subject: |
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(1) add pillarboxing option for widescreen monitors, because nvidia custom resolution here is still not working, as black borders never appear. i would have hoped newest drivers to fix the issue, but it seems on my platform it will never happen. however, stretched widescreen is playable, and causes no significant problem;
(2) jump key auto-mapped to "space," and autorun enabled by default;
(3) the "midi" and "sound effects" parameters may have to be increased to as to reach classic doom values. i may be mistaken, but isn't on the other hand brightness higher than it should be? out-of-the-box normal settings could benefit some newbies, even though most people seem quite at ease navigating through the options. however, i can hear some saying "if they are too incompetent to increase sound volume by themselves, they are too incompetent to play zdaemon altogether." |
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twipley has entered the game!
Joined: 16 Mar 2009
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Posted: Tue Apr 21, 2009 5:14 pm Post subject: |
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when i wrote the above post, i was a newbie. i still am. however, i assume there are reasons behind most of the options being adjusted that way. but, i am eager to hear opinions on all of those matters. because with opinions, then there can be dialectics, meaning potential "change for the better."
p.s. since the writing of the above post i've found myself getting used to deformed widescreen aspect ratio. now, i am not sure if pillarboxing really needs to be implemented. sure, someone seeing me playing might exclaim: "what is that game? the players look so fat that makes me laugh." sure, everything is 20% wider than it should be, but to me that's not what matters, and once you get used to it your mind sort of compensates. remember that guy wearing glasses mirroring his vision upside-down? after a few days he could not even tell he was still wearing those glasses. so i guess all that really matters to us is that the classic doom gameplay feeling is there. isn't that plain right? |
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Kruczyslaw Dominating!
Joined: 20 Dec 2008 Location: Abbadon, Poland
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Posted: Tue Apr 28, 2009 10:23 pm Post subject: |
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+Add new deafult dmflags for gamemodes in ZSL (like its done in SP alredy)
+Reset exp in SP dm mode after map changed |
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Dervish has entered the game!
Joined: 22 May 2009
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Posted: Sat May 23, 2009 4:01 pm Post subject: hi |
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LMS would be a nice addition or maybe Survival
Coop is fun and all but too many people disrupt it alot
Never get Team Lms or u will see wads like GvH here (killed skulltag) |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sat May 23, 2009 4:47 pm Post subject: |
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I'm reliably informed that LMS will not be appearing anytime soon. But there is definitely talk of other gamemodes.
Uh... Survival you say? We just got that one a couple of weeks ago |
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Kruczyslaw Dominating!
Joined: 20 Dec 2008 Location: Abbadon, Poland
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Posted: Sat May 23, 2009 8:12 pm Post subject: |
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I think that LMS mode is possible to add as a script into wad
CLICK?! |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sun May 24, 2009 11:24 am Post subject: |
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Oh sure! But you can't just go around adding scripts to WADs that are already out there canya? |
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Kruczyslaw Dominating!
Joined: 20 Dec 2008 Location: Abbadon, Poland
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Posted: Mon May 25, 2009 1:41 am Post subject: |
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But he can build maps for LMS and add script there ^^ |
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Sniper God like!
Joined: 10 Mar 2007 Location: United Kingdom Clan: [BK]
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Posted: Fri Jun 19, 2009 12:32 am Post subject: |
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How about, for the next version when you go on a Killing Spree, or one of the latter stages of a no-death spree. Instead of always saying "Sniper's killing spree was ended by Welkin". Couldn't it match the actual spree you we're on, like "Sniper's Domination was ended by Welkin" or "Sniper's wicked sick was ended by Welkin" ? |
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