ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Another wall texture question, new animated wall textures

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Wad Editing
View previous topic :: View next topic  
Author Message
Madgunner
Dominating!


Joined: 23 Nov 2003
Location: Atlanta,GA

PostPosted: Tue Sep 16, 2008 3:01 pm    Post subject: Another wall texture question, new animated wall textures Reply with quote

I have yet another question about wall textures. Is it possible in Zdaemon to have new animated wall textures?
Back to top
View user's profile Send private message
[WH]-Wilou84
Unstoppable!


Joined: 09 Sep 2006
Location: Paris, France

PostPosted: Tue Sep 16, 2008 3:27 pm    Post subject: Re: Another wall texture question, new animated wall texture Reply with quote

Madgunner wrote:
I have yet another question about wall textures. Is it possible in Zdaemon to have new animated wall textures?

Of course. :)

Check this out, provided you're already familiar with basic wad editing stuff.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Tue Sep 16, 2008 3:34 pm    Post subject: Reply with quote

if you're not aiming for boom compatibility, the ANIMDEFS lump might prove much easyer to use. (note: camera textures and some minor stuff doesn't currently work in zdaemon.)
Back to top
View user's profile Send private message
Quiksilver
Spamming!


Joined: 02 Dec 2004
Location: Portlandia, Oregon

PostPosted: Tue Sep 16, 2008 8:24 pm    Post subject: Reply with quote

man I love those camera texures in ST. Very Happy Its almost cheating, being able to see into other rooms without being there.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Madgunner
Dominating!


Joined: 23 Nov 2003
Location: Atlanta,GA

PostPosted: Tue Sep 16, 2008 9:44 pm    Post subject: Reply with quote

BestOfTheWorst wrote:
if you're not aiming for boom compatibility, the ANIMDEFS lump might prove much easyer to use. (note: camera textures and some minor stuff doesn't currently work in zdaemon.)


Wait, ANIMDEFS work with Zdaemon? I had no idea they had been implemented? Yeah I guess I'll use that then... thanks!
Back to top
View user's profile Send private message
Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Thu Sep 18, 2008 10:20 pm    Post subject: Reply with quote

It does but you have to do it the numbering way rather than using the texture names, like this:

Code:
texture SNOTFALL1
pic 1 tics 5
pic 2 tics 5
pic 3 tics 5
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Wad Editing All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group