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Xsnake Dominating!

Joined: 29 Dec 2004 Location: France, Bordeaux
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Posted: Sat Oct 06, 2007 9:24 pm Post subject: Zdectfmp, Zdectfmp2 & Zdectfmp3 (page 6) |
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.: Zdaemon Epic CTF :.
This is a new ctf wad made by : Fsn76, FranckFrag, Chaindude and I. It only contains 10 maps for the moment, but we intend to make other levels in the future.
This is for 5vs5, but some maps are also perfect for 3vs3.
DMflags : 21508
DMflags2 : 131072
Maps by author(s) :
Map01 : Cold Sweats by Xsnake
Map02 : Ganon Fortress by Fsn76/Xsnake
Map03 : Pain Industry by Fsn76
Map04 : The Ice Installation by FranckFrag
Map05 : Legacy by Chaindude
Map06 : The Lost Cathedrals by Fsn76
Map07 : Unholy War by Xsnake
Map08 : Souls Cemetery by FranckFrag
Map09 : Aztec Ruins by Fsn76/Xsnake
Map10 : The Endless Night by Xsnake
Enjoy
PS : A really big thanks to beta testers
::Download Link ::
Last edited by Xsnake on Fri May 21, 2010 5:46 pm; edited 3 times in total |
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impslayer Spamming!

Joined: 01 Dec 2006 Location: hangin around outside phobos lab, or in 2fort
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Posted: Sat Oct 06, 2007 9:28 pm Post subject: |
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wow looks great!
if there are maps made by chaindude AND xsnake, its gotta be good |
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Doomination Spamming!

Joined: 23 Oct 2006 Location: I put the laughter in slaughter. Posts: 6.022 x 10^23
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Posted: Sat Oct 06, 2007 9:40 pm Post subject: |
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O_O
Looks fantastic snake! |
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Fsn76 Unstoppable!

Joined: 11 Dec 2005 Location: France (Rouen)
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Posted: Sat Oct 06, 2007 11:08 pm Post subject: |
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| impslayer wrote: | wow looks great!
if there are maps made by chaindude AND xsnake, its gotta be good |
AND me!! >.<
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Ronald Rontard

Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
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Posted: Sun Oct 07, 2007 12:06 am Post subject: |
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Wow, this looks awesome. I will surely look into this.  |
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Serp_i_Molot Spamming!

Joined: 19 Apr 2007 Location: Knee Deep in the Dead
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Posted: Sun Oct 07, 2007 1:11 am Post subject: |
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| Impressive... I need to try this out. |
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Stealth Gone with the wind

Joined: 09 Nov 2004 Location: University of Ulster, Northern Ireland Posts: 9000
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Posted: Sun Oct 07, 2007 1:15 am Post subject: |
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These maps look amazing, they really do However, playtesting will really tell if they are good fun to play or not (they certainly look it ) So I'm going to host this in place of [THE] Server #10, to get a bit of popularity going Some of you Frenchies already realize that [THE] Servers are the best for France, as I've been countlessly told, so should be good seeing as it's all you guys made the maps
Good job guys, we certainly need new CTF maps, and these certainly look fresh and fun
EDIT: Server now running, I also took the time so that the hostname now shows the current map's name, incase it helps If you want the map author included just ask  |
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Cybershark Spamming!

Joined: 05 Jan 2005 Location: making plans come together
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Posted: Sun Oct 07, 2007 1:51 am Post subject: |
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oh sweet
(and no Stealth, we don't need new maps, just for players to realise there's plenty out there already)
i saw this in some final testing something-or-other earlier today and wondered just what the deal was. looking at the names attached then this should be awesome quality and guaranteed good hosting and popularity.
looking forward to playing it and i hope it helps fuck ZDCTF up the ass  |
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Alfred Spamming!

Joined: 25 Oct 2005 Location: THE BATCAVE!
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Posted: Sun Oct 07, 2007 2:39 am Post subject: |
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Yeah, I definately see this as a welcome replacement to zdctf, I can see myself wasting hours away on a majority of these maps.
There was one map that kind of bothered me... Unholy War, it has blue armor right out in the open, and its a blatant rip-off of zdctfmp1 map01, fortress collision. guess theres more things that bother me, but you all don't care about that, play your games, its fun... for now.
Chaindude's map kicked this wad's ass into the good though, definately my favorite of this pack, albeit quake-y* its the best out of them all, Aztec Ruins following close behind in my favorites out of this pack. I wanted to like The Lost Cathedrals, but there was just something about it to me that felt unwell. anyway, cool pack, good to see some mappers getting together to put something forth as always. 
Last edited by Alfred on Sun Oct 07, 2007 9:48 am; edited 1 time in total |
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Swag Spamming!

Joined: 27 Jan 2006 Location: Wisconsin Clan:IW
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Posted: Sun Oct 07, 2007 7:07 am Post subject: |
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Hmmm I played or watched maps on RFA Dallas: 1, 2, 5, 6, 7, 8, 9, 10...
Map 9 was by far the best of those first one I played actually made me think wow this really has a chance to be good... But map 10 was up next which is basically like floating cities with rails a little better than it though, my opinion is never make a CTF map with the only transportation being jump-pads they just don't work.
Another map I liked was Map 05 it played well but having rails with that big of middle(compared to the rest of the map) might be end up being an annoying problem there..
Map 8 I spawned outside where there was no weapons or way to get back in as did some others I just quit then though so I can't really rate that map it needs to be fixed regardless...
I might edit this later and add the other 4 I played... |
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Skater Spamming!

Joined: 05 Jun 2002 Location: Philadelphia - The Cradle of Liberty
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Posted: Sun Oct 07, 2007 8:01 am Post subject: |
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I love the map, but one of the levels has a bug in it where you get stuck in an outside area with no way of getting to the main playing area.
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Xsnake Dominating!

Joined: 29 Dec 2004 Location: France, Bordeaux
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Posted: Sun Oct 07, 2007 10:07 am Post subject: |
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Thank you for comments guys
| Swag wrote: | | Map 8 I spawned outside where there was no weapons or way to get back in as did some others I just quit then though so I can't really rate that map it needs to be fixed regardless... |
| Skater wrote: | | I love the map, but one of the levels has a bug in it where you get stuck in an outside area with no way of getting to the main playing area. |
Dmflags2 problem : "Compatibility with the old CTF" will treat all the particle fountains (red and blue) as teamstarts, so it should be removed  |
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Stealth Gone with the wind

Joined: 09 Nov 2004 Location: University of Ulster, Northern Ireland Posts: 9000
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Posted: Sun Oct 07, 2007 12:08 pm Post subject: |
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Made sure of that when hosting it myself, so no problems here
About to play a few games now, so I'll be able to give real feedback pretty soon  |
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Skater Spamming!

Joined: 05 Jun 2002 Location: Philadelphia - The Cradle of Liberty
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Posted: Sun Oct 07, 2007 4:50 pm Post subject: |
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| Thanks Xsnake - Next time i'm on a server playing it I'll ask the admin to set the dmflags accordingly.. |
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Fsn76 Unstoppable!

Joined: 11 Dec 2005 Location: France (Rouen)
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Posted: Sun Oct 07, 2007 4:55 pm Post subject: |
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we have played the wad with a lot of people, it's very good  |
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DEATHBR1NGER Spamming!
Joined: 18 May 2004 Location: NODE-3
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Posted: Sun Oct 07, 2007 6:11 pm Post subject: |
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| Map08 the blue team spawns outside and can't get into any action. This might've been due to incorrect DMFlags but other then that, I love these maps. |
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qwaszx- Spamming!

Joined: 17 Aug 2007 Location: Under House Arrest.
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Posted: Sun Oct 07, 2007 8:18 pm Post subject: |
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I asked [RFA] to set a server on Dallas it's up now.
Just a problem on MAP08, when you join the game it seems that you spawn outside the map, I mean on the part that you can see through windows. |
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Xsnake Dominating!

Joined: 29 Dec 2004 Location: France, Bordeaux
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Posted: Sun Oct 07, 2007 9:29 pm Post subject: |
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| Xsnake wrote: | Dmflags2 problem : "Compatibility with the old CTF" will treat all the particle fountains (red and blue) as teamstarts, so it should be removed  |
------------------------------
This evening was epic! I hope you guys liked it
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[Chaos]_DaRk_ Dominating!

Joined: 27 May 2007 Location: France
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Posted: Sun Oct 07, 2007 9:50 pm Post subject: |
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Yeah it was E-PIC !  |
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eblitzkrieg Posting Spree!

Joined: 22 Dec 2006
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Posted: Sun Oct 07, 2007 11:02 pm Post subject: |
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Australians had a first bash at this epic wad, with mixed results.
The map08 spawns has been mentioned already.
The only constructive criticism I can give, is convert buttoned doors to linedef-activated doors. Annoying having to turn, press a button, and then go through a door (or grill) - especially when you are trying to return the flag in a hurry.
Some maps were *cough* ripoff *cough* of the original zdctfmp maps, but otherwise it shows promise. Probably needs more gameplay to fully appreciate, but overall I'm excited about a new ctf rotation. |
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