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HiDPI support for 4K monitors

 
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Aeyesx
Dominating!


Joined: 13 Oct 2012

PostPosted: Tue May 08, 2018 1:08 pm    Post subject: HiDPI support for 4K monitors Reply with quote

Hi,

Just making a generic topic, bassicaly when 4K is becoming standard and we will most likely see that 8K will step in in the future. There will be a need for HiDPI support in:

1) Zlauncher
2) ZDaemon client itself

ZLauncher
You could say that system can do some scaling but its usually buggy. So I tried Win10 and i keep getting this issue when servers display like icons.


(The image has been resized and compressed)

The binary icons are of course not scalable, we need some vertex based one's (something I can try to make). And the text is always blury.

ZDaemon client

First issue:
The UI such as console, "t" text messages, crosshair, radar and every HUD_Messages are not scaled making them so tiny that I couldnt even take proper screenshot of it.

Second issue:
Is the performace, because single-core-CPU based render isnt suitable for that.

Just writing it as a topic to think about. You can use low resolutions but they aren't native and looks weird and sometimes not fullscreen at those monitors. I have a still CRT but nobody understands why Rolling Eyes
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Jul 11, 2022 7:32 pm    Post subject: Reply with quote

The screenshot shows odd behaviour of ZLauncher. I could only reproduce it when the native resolution of the monitor was changed to a very small value (e.g. from 4K to 640x480).

Since 1.10.21 (2022-07-11) there is Borderless Fullscreen for the client (using primary monitor). So the native resolution does not change there.

ZLauncher also has some improvements for "override high dpi scaling behaviour".
Text size (and font) can be adjusted.

On the client console, text messages, crosshair, radar, PiP, scoreboard, sitrep, etc. can be scaled.

Here an example with 3200x1800: Surv-20220618-210056.png

Support for multi-core software rendering is on the Wishlist.
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Krawa
There is a limit


Joined: 23 Nov 2008
Location: #SDA

PostPosted: Mon Jul 11, 2022 7:42 pm    Post subject: Reply with quote

Moved to Implemented Requests, because mainly it's implemented.
Multi-core software rendering is a different story...
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