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Offset textures are rendered oddly

 
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cockad
Posting Spree!


Joined: 12 Mar 2019

PostPosted: Mon Jun 20, 2022 3:56 am    Post subject: Offset textures are rendered oddly Reply with quote

It would be really nice if this problem was resolved.

I created a little demo of the problem. But it works with any other textures with heights like: 72, 96 etc..

https://www.amazon.com/clouddrive/share/Qd1V5em7wdUqhOJju9gbwFtvzuhv2ao5BGYCjK3X8cI

Strange rainbow-coloured black lines etc...
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ZeroDev
has entered the game!


Joined: 24 Sep 2012

PostPosted: Mon Jun 20, 2022 12:14 pm    Post subject: Reply with quote

According to this topic : https://forums.zdaemon.org/viewtopic.php?t=15480 , this isn't a zdaemon bug. It's the way texture rendering works in the original Doom engine.
This is called the Tutti-frutti effect.

This topic is a duplicate feature request then.
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cockad
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Joined: 12 Mar 2019

PostPosted: Mon Jun 20, 2022 8:27 pm    Post subject: Reply with quote

Oh... I see. Then question is: How strongly does the ZDaemon insist on the vanilla features?
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Flambeau
Malibeau


Joined: 15 Jun 2017
Location: The Netherlands

PostPosted: Mon Jun 20, 2022 9:19 pm    Post subject: Reply with quote

That feature request is in pending, not in rejected.

This one is a duplicate btw, and should not be in bug reports imo
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