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[Heretic/Hexen] TeleportFog in ACS
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ZeroDev
has entered the game!
Joined: 24 Sep 2012
Posted: Thu Jun 09, 2022 11:52 am
Post subject: [Heretic/Hexen] TeleportFog in ACS
Hey.
This case is similar to :
https://forums.zdaemon.org/viewtopic.php?t=17804
In Heretic/Hexen, the TeleportFog doesn't have the correct z-height when used with zdoom features like ACS (in SP & C/S).
The following functions are impacted afaik :
0 - Thing_Move
1 - SetActorPosition
2 - Thing_Spawn
3 - Thing_SpawnFacing
Test wad :
http://91.121.181.122/bugs/teleport_sprite_offset/fogherhex.zip
E1M1 is for heretic, Map01 is for hexen. use "puke 2 X" where X is a number between 0 & 3
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Krawa
There is a limit
Joined: 23 Nov 2008
Location: #SDA
Posted: Fri Jun 10, 2022 9:08 pm
Post subject:
Fixed for next release.
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