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Wrong Y-offset in scaled textures

 
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ZeroDev
has entered the game!


Joined: 24 Sep 2012

PostPosted: Sat Jul 25, 2020 7:03 pm    Post subject: Wrong Y-offset in scaled textures Reply with quote

Hey !
I'm actually using some scaled textures for an upcoming project and I think the Y-Offset is wrong in zdaemon.

It looks like it's wrong for the upper texture (on a wall)
and wrong for the middle texture (not on a wall)

Here is some shots comparison :
Zdoom 2.8.1 : http://91.121.181.122/bugs/y-offset/scaley_zdoom.png
Zdaemon : http://91.121.181.122/bugs/y-offset/scaley_zdaemon.png
Gzdb : http://91.121.181.122/bugs/y-offset/scaley_gzdb.png

test wad : http://91.121.181.122/bugs/y-offset/scaled_texturey.zip

On the far left is the normal texture, the big one is 2x scale and the tiny one is 0.25 size.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Fri Aug 06, 2021 1:28 pm    Post subject: Reply with quote

Thank you for the test wad. I'm on it.
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UberGewei
SuperAntler


Joined: 01 Sep 2010
Location: The Netherlands

PostPosted: Sun Aug 08, 2021 6:07 pm    Post subject: Reply with quote

Fixed for next release.

This also means that ZDaemon specific wads that use y-scaled textures as middle textures on two-sided lines and top textures on one-sided lines (e.g. the FCT shop) will need to be patched.
It's something we can't do much about, since it had been broken for quite a while.
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