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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Sat Mar 24, 2018 4:42 am Post subject: 1.10.01 (2018-03-16) New corpses always appear on map reset |
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The following scenario only happens when a callvote reset is performed. rcon map mapxx and callvote map mapxx do not cause the issue.
Corpses will appear typically at 0,0 even when nobody has died. If there has been at least one death then the corpses might appear in a few player spawn thing locations after a reset (particularly when memfis and I tested dmc2 map06 this was the case as at least four spawns on the exit side of the map would show corpses.)
Some corpses won't appear on demo playback - the floating corpses at 0,0 coords in deca2 are missing, this may because they are 'produced' there because a death occured. You can lock autoaim on these corpses and even 'fist' them too. Other players can fist them even if they don't seem to be able to from their side.
Using a low maxbodies value or changing the value mid-game will remove the corpses and the particular client to do this will no longer be able to autoaim/fist those corpses.
Link below contains uncompressed client demos and playlists for d2m7 and deca2 map01, with additional screenshots.
https://drive.google.com/open?id=1OI-ecDpYwow_Eql84nCqQXdl0Is5-OMd
Thanks memfis for testing and noting the 0,0 location catch which is conveniently the center of dmc2 map06. |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Wed Apr 04, 2018 3:27 pm Post subject: |
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Should be fixed in 1.10.02 |
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Oxyde Dominating!
Joined: 01 Feb 2012 Location: France (67) Host: Zero Dawn
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Posted: Sun Apr 08, 2018 11:43 am Post subject: |
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I have noticed that under 1.10.02 ; When you die in Survival and move to Spectator; your corpse disappears, could this be a side effect of this fix ? |
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Sun Apr 08, 2018 9:42 pm Post subject: |
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Yes. |
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