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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Mon Jan 06, 2014 7:03 am Post subject: Dehacked Spawn desync in online mode |
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example wad: http://destiny-server.dyndns.org/stuff/spawn.zip
It is less noticeable with lower delays between spawning, but this one clearly shows the issue. Bug was present in 1.09 too. |
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phenex2 Unstoppable!
Joined: 10 Jan 2008
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Posted: Mon Jan 06, 2014 11:50 am Post subject: |
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i saw the drop in c/s. don't see anything when i try SP.
how do i use the wad in SP so i can compare to c/s? |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Mon Jan 06, 2014 12:50 pm Post subject: |
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Its a water dripping effect, the drop is spawned from a water drip hanging from the ceiling. The spawner replaces the doom imp, so Doom 2 map01 is ok for testing. |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Thu Jan 09, 2014 3:57 pm Post subject: |
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So? Can you verify the bug? |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Wed Jan 07, 2015 5:29 pm Post subject: |
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After investigating a bit further, it seems that the problem is not with the Spawn codepointer. The waterdrop spawner thing's animation is out of sync on the client. The spawning happens, but the spawner shows wrong sprite. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Posted: Sun Feb 11, 2018 11:37 pm Post subject: |
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Does this still happen? Could you provide a (new) test wad? |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Tue Feb 13, 2018 8:39 pm Post subject: |
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Thank you for the detailed bug introduction I have lost that test wad since a long while now, it is good that you still have it. |
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UberGewei SuperAntler
Joined: 01 Sep 2010 Location: The Netherlands
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Posted: Sun Feb 18, 2018 10:25 pm Post subject: |
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Demo wad with letter A-H on the sprites: dehacked_desync_k1
In singleplayer when H appears, the drop A falls down.
In client/server falling down drop A is send by the server, so A, B, C are in sync.
D to H are client only and not in sync.
Last edited by Krawa on Mon Nov 18, 2019 7:32 pm; edited 1 time in total |
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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