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rhinoduck Potatoes
Joined: 22 Oct 2012
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Posted: Thu Sep 07, 2017 1:57 am Post subject: [ACSish] Monster counter on client out of sync with server |
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In a net game, the Thing_Remove() ACS function will not update the scoreboard monster counter on the client; and neither will changing the friendliness of a monster using SetActorProperty() and APROP_Friendly.
These all do affect, for example, the LEVELINFO_TOTAL_MONSTERS value obtainable with GetLevelInfo() in ACS, and the scoreboard counter will also be corrected after reconnecting (this is known to be true at least for the Thing_Remove case).
Btw, this is a very old bug, not a bug introduced in 1.10b08. |
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Krawa There is a limit
Joined: 23 Nov 2008 Location: #SDA
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Kilgore Air Cavalry
Joined: 17 Jun 2003 Location: Up the river
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Posted: Thu Feb 01, 2018 7:26 pm Post subject: |
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Should be fixed: new netcode was added to handle such desyncs. |
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