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Kaal979 has entered the game!
Joined: 01 Mar 2014
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Posted: Tue Aug 15, 2017 9:37 pm Post subject: THUNDER DOOM II V01 |
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While packing this very unique Doom2 mod together it came to my mind how
angry my other ZDoom exclusive projects were since they cant be played on
ZDaemon so i worked toward oldskool compatibility this time to hopefully
see someone testing and playing it on your great servers!
http://www.moddb.com/mods/thunder-doom-ii-v01
Enjoy!!
Last edited by Kaal979 on Sat Sep 30, 2017 1:54 pm; edited 1 time in total |
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Kaal979 has entered the game!
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Posted: Tue Aug 15, 2017 9:54 pm Post subject: ALTERNATIVE LINK (ALREADY UP)!: |
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.
[url]https://1drv.ms/u/s!Ak4ympQAKIyFgjE08dPgCfsHTD2v[/url]
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Kaal979 has entered the game!
Joined: 01 Mar 2014
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Sat Aug 26, 2017 2:43 am Post subject: |
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Looks like it could be fun, if you got it to work right.
And, fuck me, why am I the only one bothering to comment on this? Maybe it needs shifting over to WAD editing? |
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Kaal979 has entered the game!
Joined: 01 Mar 2014
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Posted: Mon Aug 28, 2017 10:35 pm Post subject: |
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Thanks - now btw. theres a new horizon arisen for
the creation of the new ultimate Doom2 replacement wad!
MightNMagic - where all monsters become ancient magic creatures
from Hexen and Heretic plus main player becomes Cleric plus skins
and all weapons get turned into variants from the mentioned games!
Well maybe abit of addition of smaller doom64 and 3DRealms stuffs
could merge it all into a great sausage somehow - especially when
all scifi textures also become replaced with matching fantasy ones. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Thu Aug 31, 2017 11:48 am Post subject: |
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You can easily mix heretic / hexen enemies in doom, all you have to do is write a bit of dehacked code, enable dehsupp and put textues into wad. You dont even need to replace anything. |
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Kaal979 has entered the game!
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Mon Sep 04, 2017 6:54 pm Post subject: |
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I modified your topics,
Even with 4K display I was unable to see the whole page.
Please scale images to 640x480 or make them somehow fit
I mean people don't like it generally... especially on phone etc. |
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Kaal979 has entered the game!
Joined: 01 Mar 2014
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Posted: Tue Sep 05, 2017 8:06 am Post subject: |
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But its extremely satisfying to actually
play the new stuffs - stay tuned! |
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Kaal979 has entered the game!
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Posted: Wed Sep 06, 2017 5:30 pm Post subject: NEW CREDIT PICTURE!!! |
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"Hier fliegen gleich - die
Löcher aus dem Käse ... ..."
[spoiler]
[/spoiler] |
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Kaal979 has entered the game!
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Kaal979 has entered the game!
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Posted: Sat Sep 30, 2017 1:07 pm Post subject: |
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version three ... .
Last edited by Kaal979 on Sat Sep 30, 2017 5:28 pm; edited 1 time in total |
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Kaal979 has entered the game!
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Posted: Sat Sep 30, 2017 5:27 pm Post subject: OUT: VERSION 4 + SUPERSTUFFS!!! |
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NOW WITH SUPERGUNS VARIANT!!!
http://www.moddb.com/mods/thunder-doom-ii-v01/addons/td2stuffsv041
THE GRETEL BOSSES FROM WOLF3D STRIKE BACK!!!
YOUR NEW DOOMS COME WITH D64 WEAPONS AKIMBO-DUAL-WIELD WITH UPDATED AND OLD SPEEDS!
FURTHER ALL MONSTERS WILL BE LATER ON REPLACED WITH A FINE SCIENCE-FANTASY THEMED SELECTION
OF ORIGINAL ID SPRITES FROM THE GAMES HEXEN AND HERETIC PLUS SOME NEW SKIES AND DECORATIONS!
THE MOD WILL GENERALLY BECOME A DOOM/DOOM2/PLUTONIA/TNT REPLACER PLUS MAYBE MERGED
WITH DIFFERENT MAPSETS SUCH AS FROM ROMEROS-HERESY OR HERIAN2 OR OTHER HERETIC STYLED ONES!
THIS IS NO ZDOOM ONLY WAD AND SHOULD DEFINITIVELY BE COMPATIBLE WITH THE DOOM LEGACY
AND ZDAEMON MULTIPLAYER SOURCE PORTS!
V4: ENVIRONMENT TEXTURES EXCEPT THE NEW SKIES
REPLACED WITH THEIR FREEDOOM070 VERSIONS!!! |
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Kaal979 has entered the game!
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Posted: Mon Oct 02, 2017 3:41 am Post subject: VERSION 5!! |
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* Changelog V5 *
Updated Textures : 25% FreeDoom Textures Sorted Out
Undone Changes : Readded D64 Chainsaw to SuperStuffs
http://www.moddb.com/mods/thunder-doom-ii-v01 |
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Kaal979 has entered the game!
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Kaal979 has entered the game!
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Posted: Sun Dec 17, 2017 11:35 am Post subject: DOOM64 TD2 V07 |
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THUNDERDOOM2 NOW HAS ANYTHING INCLUDING D64 MONSTER REPLACEMENT!
D64TD2.WAD OR D64TD2SUPER.WAD NOW OFFER UNLIMITED MULTIPLAYER ACTION!
NO ZDOOM REQUIREMENT - GO PLAY 1-GAMEPAD SPLITSCREEN PER LEGACY
OR START A SERVER WITH ZDAEMON OR WAIT FOR THE RELEASE OF D64D2!
http://www.moddb.com/mods/thunder-doom-ii-v01
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Wed Dec 20, 2017 11:27 pm Post subject: |
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omg omg omg omg |
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Kaal979 has entered the game!
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Posted: Fri Dec 22, 2017 6:12 pm Post subject: |
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OYes - what if ZDaemon allowed
clients to add such wads personally .. .
A dream ... . |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Sun Dec 24, 2017 1:52 pm Post subject: |
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What do u mean? |
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Kaal979 has entered the game!
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Posted: Fri Jan 19, 2018 1:06 pm Post subject: |
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Alternate wad preferences (general options) allow various wads but
only cached versions or originals - why not simply any custom IWads?
Of course no dehacked or decorate scripts - only replaced graphics! |
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